Beach City Write.Freely


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from Norintha

#Dragon #Long

The first chapter can be read at:

Sitting with your arms outside of the wagon, but a rope running from your wrists to the inside of the wagon and back up to your upper arms is a very uncomfortable way to sit. The poorly finished wood bites into the skin of your arms, each jostle in the road causing a new abrasion. The fading daylight from the early evening is gone, and all that lights the way now is moonlight. It's enough for the thick mule to pull the cart along, though it doesn't hurt that the cart path is the only path running through the woods at all. Jedd and Shara both sit in the back of the cart with you, though in comparative comfort. Neither of them look like they are about to offer you comfort for your fate.

Read the rest at:


from chimerror


I'm writing this after a follower on Mastodon had trouble understanding a thread I made about this. Basically, I was comparing Unity's paradigms to Godot's. Unity is a very popular game engine, particularly among indie developers. Godot is a similar engine, but open-source. It seems to be less popular, but has definitely been a common topic in my YouTube recommendations.

I thought the difference was interesting enough to talk and write about, but this is definitely an area where terminology can make it difficult to follow. This is an attempt to provide enough background on the “problem” of games and game engines, and provide a basic description of how these two engines differ in the paradigms used.

I am assuming very little mathematical, physical, and computer science knowledge of the reader. I hope this is readable even if you flunked geometry, didn't take physics, and never have programmed a computer in your life. If you already know the subject of a section, you can move on. Or not, I'm not a cop.


I have only read the Godot documentation, I have not put it into practice yet. This may mean that I have too rosy a picture of it. We'll see, I plan to use Godot for my next project.

Setting Definitions

What Is a Game?

You might have noticed scare quotes around the word “problem” above. They are there because one might question how games are a “problem”. They're supposed to be fun, after all! But in software design, we often refer to the goals of a piece of software as a “problem space”. For example, the problem space of a word processor can be described as allowing a user to enter, edit, save, and print formatted text. This section describes the problem space of games.

A video game, at its most general, is a computer program that aims to provide an entertaining experience to its user or users (a player or players) through an interactive simulation of a world. This is possibly an over-broad definition, but I'm choosing it because it most accurately represents what a game provides to a player. It may even be a non-exhaustive definition, because I haven't thought of one, but I bet there's an exception out there. We could pick apart this definition, but for now, I'm going to move on.

What Is a Game Engine?

The important part to notice about the above definition is the “interactive simulation of a world”. This is ultimately the most major subset of the problem space that a game engine attempts to solve. That is, a game engine provides an user interface for instantiating and defining the (possibly) interactive simulation of a world. I say possibly, because while a game engine is definitely interactive to a developer, it may not require input on the part of the player. You may also notice that I'm skipping over the “entertaining experience” part. This is because game engines can be used for much more than games, and I've used Unity for business software before.

But what does it mean to “simulate a world”?

World Simulation

In short, a world describes a space of positions and a set of positioned entities within it. A simulation will instantiate, destroy, and update these entities as the simulation runs. This may feel more like a problem of physics, but to be honest, that's all a game is.

You may quibble that a game may not need to have a set of positions defined in physical space. But you're jumping ahead. Yes, the space does not have to be the traditional Euclidean geometric world of Newtonian Physics. But a game will have a space. A text adventure has an abstract map of locations and their connections. Even a board game could be reduced to the space of connected graphs. It's all math, baby!

In general, however, the world that is simulated by games is a traditional Euclidean world of Newtonian Physics. Usually in three dimensions, but it can also be in two dimensions. (Maybe one day four or more dimensions?). Probably worth describing this Euclidean world of Newtonian Physics.

The World as Described by Euclid and Newton

A Euclidean world is a space where the geometrical rules of Euclid apply. It's too deep a subject to dive in deeply, but it starts from a definition of a point in space, defines lines and line segments between points, angles between those lines, and so on and so forth. It can be a two-dimensional, or a three-dimensional space, or honestly even higher dimensions. But games tend to use two or three. This discussion will assume three.

For the purposes of math it can be understood as setting an origin point in the space. This position is assigned three numbers, in particular, zeros. Each number represents the distance along three orthogonal axes (singular axis) that intersect that point. Orthogonal is complicated, but you can understand it as at 90-degree angles to each other geometrically. Traditionally, these axes are called the x-axis, y-axis, and z-axis.

The three numbers together are called a vector, with x, y, and z components. Any position in the space can be represented as such a vector, called the coordinates. If I'm at the origin (0, 0, 0) and I move 1 unit along the x-axis, I have moved to (1, 0, 0). If I then move 3 units along the y-axis, I have moved to (1, 3, 0). You can move fractional units, and even “negative units”, so if I moved 2.5 units along the negative z-axis after that, I have moved to (1, 3, -2.5). Units are arbitrary distances, but it's often useful to use meters as the units.

That's Euclidean space. Newtonian Physics builds off of that to describe how point masses move and interact in Euclidean space. Basically, given a point mass at (1, 3, -2.5) with a velocity per time unit of (2, 2, 2), it will calculate that it will be at (3, 5, -0.5) on the next time unit. Time units are also arbitrary, but seconds are usually most useful.

If it hits another object, that object will have force applied to it causing it to accelerate, and the original object will lose momentum causing it to decelerate. It covers a lot of basic models for understanding objects we might encounter on Earth and even in Outer Space, and is much too broad to get into here.

Interestingly enough, the real world is neither Euclidean or Newtonian, which was Einstein's big discovery. Gravity bends space throwing off the calculations. At a small enough level, atoms and smaller particles do not act Newtonian at all, and then when you get into quantum levels, it gets really complicated. But within games, we usually stick to these well-tested and familiar rules. This is even true for physics simulations, because while we know reality is not Newtonian, the effects at the size of everyday objects in the gravity well of the Earth are close enough to the calculations to be useful.

Now while your head is swimming, I'm going to talk about entities, which you have probably forgotten was in the definition all the way up above.


OK, then, you may quibble that a game may not need to have entities. Which I guess is true, but then it's a pretty static simulation of nothing. It may be useful for meditation, but not so much for games. Entities are what make a simulation interesting.

Entities in games have two guaranteed things:

  1. A current position in the space of the game
  2. A set of rules defined in code that explains how to update the entity.

Now, the rules technically don't have to be defined on the entity itself, they can be part of the main logic of the game program. But it's a useful place to define them, nonetheless, because it matches how we think of the problems more.

Entities include things like the player and non-player characters, projectiles, particle effects, that is, representation of physical objects in the world. But entities may also be abstract and external to the world, like the music that plays in the background, or a score display. Or most importantly, the (main) camera, which represents the final view that will be rendered to a player. OK, that's probably enough definition, but I need to describe a design paradigm that Unity and Godot both follow.

The Entity-Component System

A common design for game engines, and the one used by Unity and Godot is called the entity-component system. It adds another thing that entities have called components. A component is basically the set of rules for updating an entity described above but abstracted in such a way that it can be shared by entities. Components tend to have accessible parameters that alter behavior and can be set at design time or run time.

This allows you to reuse common behavior between individual entities while customizing which behavior an entity needs. For example, a player character entity could have a camera component that records their view, an input component that updates the entity position on input, a mesh component that is drawn to represent them, and so on. A non-player character would not need the camera component or input component, but would have an AI component that updates their position and the mesh component. Both characters can have a vital stats component that represents their hit points, and can be modified by entities and components to represent damage or healing they take.

A Hierarchy of Entities with Components

As the simulation of a world gets more complex, it is useful to place entities in a hierarchy of entities. For example, rather than having sibling player character and player gun entities that you both need to keep track of, it can be easier to have the gun entity be a child of the player entity.

This hierarchy does not have to be static. If the player drops the gun, you can remove the gun as a child. If a player gets into a vehicle, you can make the player a child of the vehicle, and then remove them as a child when they get out.

There is another benefit of this system as far as physics calculations go. It allows you to define a reoriented space around the the position of the entity represented by what's called a transformation matrix. This allows you to describe something in the entity's local space, such as 5 meters in front of it, and then calculate what that set of coordinates in would be in the world space. You can also nest this down even further, arbitrarily deep. Performing these complicated calculations is one of the things a game engine performs.

Components can similarly be altered over time, perhaps changing parameters, or even destroyed, created, or moved to other entities. For example, if a character catches fire, you can add a fire component to that entity that lowers health and renders a flame around the entity. Once the fire dies out, the component can be removed.

How the Entity-Component System Is Abstracted by Unity and Godot

OK, that's the last of the preliminaries. Now I'm going to talk about the meat of what I wanted to discuss, how this entity-component system is abstracted in both Unity and Godot. Note that capitalized terms in these discussions represent specialized terms within their respective engines.



Let's start from the top. In Unity, an initial world of entities is defined in a Scene. That is, there's a shared space, and a list of entities in that space. This can be roughly thought of as a level or area of a game, and a game may move between then. For example, if the player character walks into a house, you can move to a separate house Scene from the overworld Scene, and then back out.

Scenes also may be less specific areas of the game, such as a battlefield Scene that is moved to when combat happens, or even non-world “areas” such as a menu Scene that is moved to when the game starts up.

In Unity you have one current main Scene, but you can also additively load a Scene to another. For example, rather than having the interior of a building loaded all the time, or having to unload the overworld Scene when the player enters it, you can additively load the interior Scene when the door is opened, and then unload it when the player leaves.

Scenes can also be used to separate actual game development work, having one group of people working on one Scene for one part of the world, and another group of people working on another Scene for another part of the world, and then connecting those two different Scenes during gameplay.

Game Objects and Components

The entities are referred to as Game Objects, and their position and orientation represented in their transformation matrix, which is handled by the required Transform Component on it. Easily enough, components are just called Components in Unity.

Other Components, both defined by Unity developers, and by a game developer can be added to Game Objects to describe further behavior. A Component is defined through a Script, which is a C# class.

For example, A Sprite Component can be added to a Game Object representing a non-player character, and you can write your own AI Component to update the Sprite and Game Object.


Game Objects can be bespoke entities defined in a Scene, but often, we want to be able to create many instances of equivalent Game Objects. Rather than placing every single monster in a scene separately, you can define a monster Prefab, which can be instantiated as a Game Object many times. Perhaps a spawn point is defined, and each new monster Game Object is instantiated there from the monster Prefab as the player plays the game.

Putting It All Together

So In Unity, you have files that represent Scenes, that have a set of Game Objects, that have Components. Components have their behavior described and implemented by Scripts, which are the code for that component (C# classes implementing certain methods that will be called by the engine). Game Objects may be defined in a Prefab, which can be used to instantiate many instances of the same Game Object.


Godot is very similar to Unity in its design, but uses a simpler system of just Scenes and Nodes, which combine and mix some of the objects described up above.


Scenes in Godot are very similar to Unity Scenes, but the entities in a Scene are represented as Nodes, with a single root Node at the top. We'll get to Nodes in a bit. Scenes in Godot can also be additively loaded, so the root Node of another Scene can be loaded into the current scene.


A Node, including the root Node of a Scene, are the entities. They have a position in space (it's not a separate component like in Unity), and a list of child Nodes.

However, the child Nodes of a Node are also the components of the entity. A Node can be specialized by the Godot developers or a game developer in this sense. Each Node may have a Script attached, which is a C# class describing its behavior.

For example, an abstract non-player character Node would represent the entity, and have a specialized Sprite Node that will be drawn to represent it, as well as a specialized AI Node written by the game developer to update the parent Node and Sprite Node.

Scenes... Again?

Godot does not have the concept of Prefabs like Unity does. Rather instantiating a set of entities can be done by loading another Scene into the current Scene. A Scene used like this is referred to as a Packed Scene in the code, but it is just a Scene. So for a level of a game, you would have a Scene for that level, that will load another Scene's root node (perhaps a Scene for a monster) as an entity.

Putting It All Together

Stepping back, you can think of a Scene in Godot as defining a root Node with specialized child Nodes with their own specialized child Nodes. One Scene's root Node will be loaded as the current scene, and other Scenes may be loaded to instantiate Nodes in that Scene. Nodes are defined by Scripts, which is just code in a C# class.

Comparing and Contrasting

In Godot, there is no separation between entities and components like in Unity. The Godot Node serves as both a Unity Game Object and Unity Component.

Additionally, there is technically no true separation between a Godot Node and a Godot Scene during run time, because each Godot Scene defines one root Node and its children. A Godot Scene, then, can be understood as a predefined Node that can be designed during development, and loaded and instantiated at run time.

In comparison, Unity maintains the separation between Scene, Game Object (entity), and Component. Scenes have one or more child Game Objects, which have one or more Components, as well as their own child Game Objects. Predefined Game Objects can be described in a Prefab during development, and then loaded and instantiated at run time.

There are arguments for both systems that I can think of. Usually, in object-oriented programming that it's beneficial to be explicit about what would be a world, and what would be an entity, and what would be a component, even if they can be abstracted as the same thing. This is mainly because they have distinct purposes, and the different name and type helps a developer understand how to use it.

On the other hand, I have often found the distinction in Unity to be very muddy in reality, to the point I think abstracting them as Godot does can make it clearer. In Unity, a C# class represents a Component. Components are always attached to Game Objects, and the attached Game Object can be accessed and manipulated. But in all cases, except for the default Transform Component, you have to query for a particular Game Object's Component and operate on that. And that code goes within the Component that you attach to the Game Object that you define in the Scene. It's somewhat circular.

Godot on the other hand reduces both the distinction between entity and component as well as scene and entity to just Nodes. Nodes have Nodes, which define position and behavior (no separate Transform Component), and you can query and interact with other Nodes on other Nodes. You load Packed Scene as the root Node for the current scene, which may load other Packed Scenes as Nodes for entities. And so on. The code for each Node is defined as a C# class. The circularity is removed, because it's Nodes all the way down.

The real reason this interests me is because I've found moving between Scenes in Unity to be tricky, as well as maintaining the state of Scenes that were previously visited. You end up making a singleton game manager Game Object that you pass from Scene to Scene, and you have to be careful to not create a competing one. I feel like in Godot, you can maintain the game manager as one of the children Nodes of the current root Node, and then load other Nodes as siblings. Well, I'm going to test that out, and I'll be sure to let you know.

That was a lot, but the basic idea is that Godot reduces Unity's system of four types of objects into two, which can really be understood as reducing it down to one. It's an interesting difference, and you may hopefully have enough knowledge to decide which you prefer.


from Norintha

#Intense #Restraint #Whips #Blood

You look at your feet while waiting for Miss Kelly to come home, hoping she will have calmed down by then. You didn't mean to embarrass her in public. She sent you directly home, while she stayed to smooth things over at the club. Time feels like it is dragging, but a peek at your phone tells you it's been less than an hour. You wipe a tear from your eye as you ruminate on how hurt and upset Mistress is. Hopefully she comes home tonight at all, so you can try to start making it up to her. The night continues to pass excruciatingly slowly, and you wish for nothing more than for it to end. Finally, you hear her keys in the lock, and the door open. Mistress makes her way to the living room, and you see from her expression that trying to explain or excuse yourself would be a bad idea. “Pet,” she says dispassionately, “You need to make a decision tonight.” You nod vigorously; anything for Mistress you think to yourself. “Do you want to stay here, with me? After your display at the club, I am not so sure you actually do.” Hearing that question makes your blood run cold. You almost instantly fall to her feet and wrap your arms around her legs. “Of course I do Mistress, I want to stay with you forever.” You manage to choke out between sobbing tears. Mistress grabs your hair and pulls your head back, and looks you in the eyes. “Save your tears, little one, you'll have need of them later.” She pulls you away from around her legs, before taking you by the wrist and pulling. You get back to your feet before Mistress can drag you along the floor as she leads you to the basement door. The steps creak and you hold the rail to keep from stumbling and falling to the basement floor. She leaves you by the anchor point on the floor as she digs through the supplies under the stairs. Soon she walks back towards you with rope and metal restraints in her arms. You watch her thread the ankle cuffs through the large metal O set into the concrete, then tugs on your legs, making you step forward. The cold metal doesn't offer much give to stretch with, and you start to resign yourself to sleeping on the cool concrete.

From under a coil of rope, Miss Kelly pulls out handcuffs and threads them through the same ring the ankle cuffs are trapped in. You squat down to offer your wrists. Mistress clicks the cuffs around your wrists and you sit on the ground, prepared for a rough, cold night. Then she passes an end of rope between your waist and your limbs. That end of the rope is soon run up to the rigging in the ceiling. “Stand.” Miss Kelly orders. You rise as fast as you can, getting to an awkward stoop. Miss Kelly feeds the untied end of the rope through another spot in the ceiling's rigging and gives it a strong tug. You feel the wind knocked out of you as you are forced to your tiptoes by the rope. “You'll stay doubled over like that until I come back, spend the time thinking about what you have done.” With that said, she turns and walks back up the stairs and flips the light off before locking the basement door. Your muscles start to ache almost instantly from the cold and painful position.

Time passes and you fade in and out of a fitful sleep from muscle cramping. Whenever your muscles relax enough for you to sleep, the rope around your midsection digs in painfully and if that doesn't startle you awake again the eventual coughing fit from the restricted breathing does. After what must have been the whole night, Miss Kelly opens the door and you listen to the stairs squeak as she descends to the basement floor. She undoes the rope around your abdomen and you collapse to the floor. You cough as the eye hook in the floor drives into your stomach. Her fingers weave into your hair and she pulls your head back to look her in the eyes. Your body aches from the night of restraint and you hope that she has decided that you have learned your lesson. Her nostrils flare before she addresses you. “Worm, I have decided what your punishment will be.” Your heart drops upon hearing that last night wasn't the actual punishment.

The muscular woman undoes the bindings keeping your wrists and ankles in place and dragging your body across the floor, before dropping you in a crumple on the hard ground. “Stand.” She orders. As cramped and aching as your body is now, you don't dare to do anything but rise as she bids. She's wearing little. Sturdy looking boots, tight panties, and a leather bra. You marvel at the curves and muscles on her body even as you push your body to simply stand. You are standing in front of a wooden support. On the far side you know she has a metal ring, but you haven't been hooked to that ring yet. Miss Kelly pulls your wrists around the support and she uses a pair of metal handcuffs through the ring to hold you in place. The ring is just above head level for you and doesn't present a painful or uncomfortable position compared to how you spent the night. You turn your head and watch your owner walk to under the stairs where she stores some of the more awkward toys she uses on you.

“Face the wall, unless you want to risk an eye.” She almost barks at you, as she catches sight of you watching her. After a couple minutes you hear her walk back over to you. “Open.” Your jaw pops open almost reflexively. The taste of the leather bit she puts into your mouth is familiar and almost comforting after last night. The leather straps tighten around your face and you gently bite into the bit, finding a comfortable grip. Miss Kelly's boots clop on the concrete floor as she walks away from you. The footsteps stop, and several moments later you feel an intense stinging feeling and hear a cracking noise, followed by a burning sensation and you bite into the bit hard enough you worry you might break a tooth. A second and a third crack followed by even more of the intense pain. By the third strike you fall forward, your knees no longer able to keep you standing your eyes gush a stream of tears as Miss Kelly swings the whip again and again.

Your head lolls to the side and you watch as blood drips to the ground, the sharp bite of the whip splitting the skin on your back open. Your mistress swings the whip again and the growing pain matches the well of tears streaming from your eyes. Each swing of the whip bringing another line of burning across your back and more blood running down your bare ass and the sides of your legs before it pools in a small puddle under you. Finally, after what feels like an eternity, the next swing never comes. You listen to Miss Kelly walk towards you again. She undoes one shackle on the handcuffs and you collapse to the ground, knees splashing in the crimson puddle of your blood. You struggle to not fall onto your side, but you can't muster the strength to look your owner in the eyes yet. A slight stream of sweat pours down the light of Miss Kelly as she walks back into your limited vision.

You are grabbed roughly by the wrist once again and pulls you back over to the bondage bench. You are draped over the bench, you couldn't fathom moving, but Miss Kelly locks your limbs into the shackles anyway. She walks away again, and a foul, acrid smelling bucket lands next to you as well as a small cylinder. You cry out as a hand presses onto your back. Her hand squeezes and presses, and drips of blood ooze down your sides. Miss Kelly's breathing speeds up, and it sounds like she is bringing herself to full arousal. She takes her place in front of you, and a rock hard girlcock covered in your blood waves in your vision. Your stomach turns as she undoes the bit in your mouth. It slides out of your mouth and lands on the bench for a moment, before bouncing off the ground. She runs her fingers close to your scalp, tightly gripping your hair, and pulls your head back as she rams her girldick home, into your mouth. The coppery acidic taste isn't as strong as the bucket of – perhaps vinegar – that sits next to you.

Working your tongue around Miss Kelly's girlcock helps you focus after the harsh punishment, giving you an emotional grounding after the beating. “Don't bite, if you want to spend another night in this house.” She orders as she leans over and across your back. She straightens up seconds later and you close your eyes, knowing what comes next will hurt. Your owner pours a large pile of salt onto your back and she exhales sharply as she starts to work the salt into your wounds. Her fingers trace the salt into each individual whip bite, and the tears start flowing again from the hard little shards of mineral being pushed into your soft flesh. Quickly the sharp spikes melt into a dull burning ache as the salt, blood, and sweat all meld into a slurry on your back. A salty bloody hand strokes your cheek as Miss Kelly slowly thrusts her cock in and out of your mouth. “After this, you'll keep your behavior in mind at all times, won't you pet?” Her words come as she leans over you a second time.

Something is removed from the bucket, and a stream of the harsh smelling vinegar pours from the object before she drags it over your back. You try to scream around Miss Kelly's cock, but she just forces it deeper into your mouth as you do so. A vinegar soaked piece of cloth is draped across your back, the acid seeping into the drying lines of salty blood, filling in the wounds you have suffered and lighting them on fire all over again. Once the sobs of tears stop flowing down your cheeks your Mistress holds the side of your head as she continues fucking your face. The warmth of her groin in your mouth is soothing, and familiar. You hope to feel her rip a load of her thick, gooey seed down your throat and for your punishment to be done. Cuddles and a loving kiss and you can return to how things have been. Her girlcock twitches and strains, but instead of the load you have come to know and love she pulls out of you.

Removing herself from your view you can only imagine what she is going to do next. You are thankful the next feeling is her probing your ass before sliding her girlprick in. She pushes in roughly, but not painfully. Her cock slides in and out of her ass rapidly. She has a single minded purpose, and it must be to fill your ass, claiming you once again as her cumrag. She pushes lightly into your back as she slides in and out, out and in. Each time the press hurts less as the rag on your back dries off. Finally, after what must have been twenty minutes of her using your hole you feel the comforting feeling of her tight, hard hips pressing into your ass. The warm load fires out into your ass with a pressure you haven't felt from her in a while. You have just started to let yourself enjoy the warmth of her love when she leans forward and rips away the sheet that has dried into the blood and salt that permeate the lashes on your back. You scream out, as the salty, bloody mixture is ripped out from each and every stroke that crisscrosses your back. The gory sheet falls to the ground as Miss Kelly undoes the shackles holding you to the bench. Her finger guides your face by your chin as she stoops down. She kisses you and forces her tongue into your mouth. You lay there as she pulls away.

Her eyes meet yours “I love you my dear pet.” She pulls your arm around her shoulder and she leads you back up the stairs. Miss Kelly stops by the bathroom door, and guides you through and to the tub. She turns both knobs and spends several minutes making small adjustments to the temperature before she is satisfied. She reaches for a soft sponge, and saturates it under the tap. The sponge is squeezed out over your back, and the warm water washes the dull burning feeling out of your wounds. Gentle motions along your shoulders melt the sore ache from the strained muscles. She gently pats your back dry, while you use a second towel to wipe the water from the rest of your body. Your eyes meet Miss Kelly's again, and you see the warmness that was missing the last day has returned. You rest your head on her shoulder while she wraps your midsection in gauze. After several layers she kisses your brow. “Come pet, we have both had a hard day; let's go to the bedroom and I'll hold you while we drift to sleep.”$JennyFoxes


from Norintha

#Restraint #Branding

With the last dish put away, you have finished your chores early today. Instead of spending the spare time pursuing an interest, you go down to the play room. Mistress has been busy preparing for this evening. You see some custom restraint bars by the bondage bench; they look like they have eyelets for small locks to run through, but these extend out from the metal a couple inches each. Off in the corner though is the star of tonight. A small portable forge sits heating a branding iron. Giggling with excitement, you sit on the bench and think about how tonight will go. You expect it will be painful, but even that idea doesn't help you to sit still. There aren't many ways to more resolutely prove your dedication to Mistress than letting Her brand you. With a good twenty minutes to yourself, you decide to spend them waiting here. Mistress has warned you that you must stay perfectly still, so you close your eyes and think about trying to keep yourself calm. Your little meditation session is broken by the sound of Mistress walking down the steps. You watch Her from your seat on the bondage bench, as She walks to the forge and inspects the now glowing brand. She seems to find it to Her satisfaction and returns it to the heat, before She walks over to you. She takes your hands in Her own and looks you in the eyes. Her piercing brown eyes are penetrating and you can see excitement burning in Her piercing brown eyes too. “Are you ready My lovely pet? You want this as much as I do, right?” You nod and respond “Of course Mistress, I want this.” She smiles brightly, and pulls you to your feet. “Now, this isn't like a beating, you really cannot move or flinch. At all. Even the tightest straps will still give enough play to ruin the brand if you strain on them. But I have a way to gauge if you can stay still enough for this.”

“Yes Mistress, I will be perfectly still for You.” “I am sure you will, dear pet. Now, get out of that clothing, it's in the way.” The tight jeans fall to the ground, and your panties follow. You won't be able to wear those things for at least a week after this. “Everything, pet.” Mistress informs you. Your breasts flop out from the hemline along the bottom of your shirt. Once you are naked, Mistress looks you over again. “Now, I need all of your piercings out for this.” You feel somewhat puzzled, but wouldn't dare not follow an order. Within a couple minutes the studs, bars, and rings are out of your septum, labret, nipples, bellybutton, and girldick; quite the collection of metal really. Somehow, this makes you feel even more naked than you do just without clothes on.

Next, Mistress turns you around and lays you down on the bench. She picks up the custom cross bar pieces and feeds one under where your belly lays, one under your chest, and two around your head. The eyelets stick out and almost line up with your piercings. She quickly secures your wrists and ankles in the regular restraints then walks to your front. “Now, pet I am going to feed bar though the eyelets in the restraints and into your piercings. Then, to make sure you can hold still, I am going to have a little fun with you.” Sure to Her word, Mistress starts to fit a set of stainless steel bars though your labret, and septum. The slim bars are each thicker than your jewelry, and stretch your piercings slightly as they slide into place. The two bars force you to hold your mouth open, and you find you have a slight bit of trouble swallowing. While you work out how to keep from drooling on yourself, Mistress slides two more bars into your nipple piercings and screws the beads onto the ends. Tingles spread throughout your breasts as the bars spread these piercings slightly too.

The penultimate bar enters your belly button and keeps you from pulling your abdomen around. Reaching under the bench, Mistress pulls one final custom restraint out and slides it into position on the bench before threading a bar through the side of it then running the final bar through your girlcock “Now you look ready to try out, pet.” Your Owner steps out of view for a moment and then She walks in front of you, she waggles her girlcock just out of reach of your mouth. You stretch out to meet it until you remember all the pieces of stainless steel gently keeping you in place. Except for your tongue. She walks back out of view, and a quiet buzz emerges from behind you. She gently runs Her fingers along your ass, before spreading you open and inserting a small bullet vibrator. The sensation of it rattling inside of you makes you need to thrust your hips. You can feel the gentle tugging of the delicate bars in your lower piercings already and through a force of will, prevent yourself from doing so.

As She appears again, She has one hand on her girldick and turns to face you. Her other hand cups your ear, and She slides Her girlcock into your mouth. You can stretch your lips just so to close around Her member as She slowly thrusts in and out of you. The bead of precum you taste is sweet, and leaves a slick spot on your tongue for a moment. Mistress starts to pump Her hips into your face faster. You yearn to match speed with Her, to bob your hips and your head in time with the face fucking She is bestowing upon you. But you control yourself, though just barely. The thin bits of skin holding you in place wouldn't survive much of that. However, there is one small thing to be thankful for in this position; your mouth is pretty much a straight shot to your throat. When Mistress decides She has had enough of your mouth, She pushes Her girlprick down your throat and fires Her warm load directly into your esophagus.

With a strain you gag and cough, but don't move your head. Mistress bends down and looks you in the eyes. “Good girl, that's the first test. The next one will be harder, but if you stay still we can move on to the night's event. A warm buzz that isn't the vibrator running in your ass fill you upon hearing those words. “Prepare yourself, pet.” Mistress fits a thick, round, leather bit gag into your mouth and allows you several moments to close your eyes and try to find your center. The thwack of a riding crop breaks your moment of peace, but not your concentration. Whack, whack, whack. Three smacks back and forth across your cheeks. Now a continual series of hits in the same spot, just on the fullness of your ass. The building intensity is harder to stay still for than the face fucking. Getting hit in the same spot repeatedly is making you breathe shallowly, you almost sound like a panting dog at this point. You ball your fingers around the hand grips next to the wrist restraints, your knuckles turning white as your fingers bite into the thin layer of dense foam on the grips.

Now firm back hand strikes on the opposite cheek from the previous chain. The jolt from each strike threatens to strain your piercings against the bars holding them in place. The change from passively staying still, to actively pushing on the strike to stay still caught you for a loop the first time. Future firm hits don't wiggle your body from center nearly as much. As suddenly and with as little fanfare as the flogging started with, it ceases. Mistress pulls the little vibrating bullet from your ass with a slight plop and places both of the toys somewhere off to the side. She stoops to your level again, “My dear pet, you are so strong, and try so hard for me. Now you get your reward.” With that, she kisses you deeply, awkward open mouth position and all.

“My pet, brace yourself this is going to be harder yet.” You would nod if you could, but both that and more oral affirmations are beyond you. The unmistakable smell of antiseptic iodine fills the air as Mistress cleans the spot on your upper thigh that shall carry Her brand. She walks to the forge, and from the corner of your view, pulls out the red hot brand. As you watch Mistress walk out of view, it occurs to you exactly how much heat the brand must be able to carry to turn that bright a shade.“Now, pet.” You must steel your joints, close your eyes, and sink your teeth into the fat leather bit firmly. The burning sensation of the brand is simply beyond anything you have ever experienced. An intense heat that makes you want to flinch, recoil away, and scream in agony.

You can do none of these things, and though willpower, and the love of Your Mistress, hold your body still, in a silence that continues for what feels like an eternity. An unpleasant burning smell starts to fill the room and after longer than you could fathom in this state of pain, the brand is pulled away. That does little for the burning ache still screaming on the fat of your thigh. Your eyes water and you continue to bite the leather bit as hard as you dare. Mistress returns the brand to the small forge, before returning to your side. Something cool is gently rubbed onto the brand. You swear you can still feel the intense heat under your skin, but the surface is cooling under the medicated salve. Mistress dresses the fresh brand with a large bandage and starts to undo the restraints and bars. “Come, my sweet, dear, brave, loyal pet. You may rest with your head on my lap on the couch. You weakly smile, already thinking about how amazing the brand will look when it's healed.”$JennyFoxes


from Norintha

#SpiderWoman #Ovipositer #Impregnation

You sigh in exhaustion and wipe the sweat from your brow, before you is a dark cavern. The locals warned you that it was dangerous to go into the mountain, and that you should stay on the trails. Many people have entered the mountain, but you've never heard of anyone returning. You can't decide if that's a sign that the caves are dangerous or if there is something that the village that the base of the mountain would rather you not find. You hope that whatever is in there is valuable, and that you can carry it back out. It takes you a moment to dig your tinderbox from the depths of the leather pack you carry with you. You put the small box on the ground and return to the pack, now looking for the pouch of pitch. The small lined pouch slipped to the very bottom of the pack, forcing you to dig out your rations and the oilcloth you carry for your sword. The rest of the items go back into the pack while you look at the thin evergreens that dot the land. One of the trees near you has a branch thick enough to make a tolerable torch. The green pine will smoke more than you would prefer, but at least it's fresh and won't just burn to ash in minutes. A few hacks with your blade, and you have the soon to be torch in your hand. You plop down next to your pack and get to work making the raw limb into a torch. The knife in your boot works well to prune the smaller branches off the thick tree limb. Soon, the piece of wood is a single length, straight enough. The wide end goes into the pouch of pitch, coating it well and leaving you with enough of the sticky black rosin to make one more torch. A few sparks from the flint and steel in the tinderbox and your torch ignites with a woosh. The tinderbox packs back up quickly, and goes back into the pack next to the pouch of pitch. With a grunt you stand and position the pack on your back. The torch smokes heavily, as you expected but it casts enough light for you to see your way through the cave entrance. The few footprints you see as you walk through the cave are old, and settled into the floor. No animal prints mingle with the human prints, which is reassuring. Whatever is dangerous here, it probably isn't an animal nest. That thought leaves you feeling safer, but you force yourself to maintain a careful pace even as the acrid smoke from your torch invades your nostrils.

The cave has an unnatural feel to it, it stretches onward but with a regularity. The walls and ceiling don't have tool marks as you know them, but haven't been formed by water erosion. You press onward, creeping along slowly. If the cave has been trapped, you won't stumble rashly upon one. So far, however, nothing untoward has appeared. The cave continues onward into the heart of the mountain and there is nothing for you to do other than press onward, as you try to push the warnings from the villagers out of your mind. After an anxious hour spent slowly delving into the depths of the cavern, you reach something curious. The cave splits into two passageways. Both paths have faint footsteps into them, and none returning. Both also continue onward, farther than your torch can reveal. You consider flipping a coin on which way to go, but before you fish a coin out from the small pouch on your belt, you decide to head down the right passage. You aren't sure why, but some gut feeling in you says that you want to go right.

Some distance into the branch it starts to slope and curve. Up until now you had felt confidant just trying to map the cave in your head. It had been almost level, and fairly straight, heading into the core of the mountain. It didn't get anywhere near the actual core of the mighty mountain you were trying to cut through. This branch however, it's sloped downward and now is winding back and forth. By the best of your reckoning you are deep in the earth. If you end up coming out the other side, it will still be far faster than cutting around. You grunt and plant the torch into the ground. Sitting next to it, you dig out a bit of hard bread. Faster or not, you couldn't hope to cut though the mountain without some supplies and you were well aware of that. A banquet it is not, but the thick, hard bread does fill your stomach. A swig from your water skin, and you wipe your chin. When you face away from the torch, you notice a faint sweet odor from farther down the cave. Now that you feel somewhat revitalized you decide it's time to press on.

The sloping cavern continues forward, at least you hope it's forward. By this point you could be winding around underneath the entrance for all you know. Eventually, you arrive at another split in the passage. This time however, you don't waste time pondering which way to go. The sweet smell you noticed while eating seems to be coming from the right. Your head screams to follow the scent and you can't argue against it. Your curiosity and certainty are rewarded soon with an open cavern. Something lives in this cavern. The sweet smell is strong in this room, notes of rotting vegetation and fermentation hit your nose here. Whatever the source may be, it must be close and you strongly desire to find it. The open cavern has some order to it. Shelves hold curious pottery and glass items, and in a back corner is a stash of coins, weapons, and other items that someone venturing into a mountain might have. You push onward to the back of the cavern to see if there is an exit. You find nothing but curious webbing. Nothing appears to be in the webs though and you don't find another exit back here.

When you turn around to explore the rest of the nest, you find yourself face to breast with a woman, who must have sneaked in after you. You look upward you find yourself lost in her beauty. With skin the green-black of obsidian, she meets your gaze with a pair of compound eyes. Whatever it is that you have been smelling, it totally washes out the burning pitch and pine tar from your torch, and melts away the desperation and fear that you brought with you into the cave. You feel your girlcock stir in the leather pants you are wearing. She grins at you wickedly, and you look downward to the rest of her body. Your body acts without thinking, and you back away in an adrenaline shock only to find yourself entangled in the web. She takes a step forward on one of her eight spindly legs, and touches your cheek softly with her hand. “It's been a long while since someone has graced my private sanctum with their presence.” The gentle warmth of her touch calms your racing heart. You hardly struggle against the webs. As much as you think you should try to escape, something else tells you to not fight at all. The spider woman continues to talk, with a voice almost as syrupy sweet as the smell that pervades the air around you now. “Most that invade my realm end up as meals, one as brash as you though, will enjoy a different fate.”

She raises one of her fore legs as she finishes and the blade sharp leg slices both legs of your pants open from waist to cuff. They fall to the ground useless now, and your hard girlprick threatens to rip the cotton undergarment you wear. You rest on the web, now any thought of fighting back long gone from your brain. The cotton puts up much less of a fight than the leather and the woman takes care not to slice your leg open as she frees your girldick from the thin jail. Her leg reaches up and cuts your jerkin and undershirt off as well, your breasts dangling free in the dimly lit cavern. You can't bring yourself to call the creature your captor, she's the most meaningful person in your life now. She's your Goddess, and she is going to reward your intrepidness. She takes your head in one hand and holds you still as she leans forward and guides her breast to your mouth. “Feed now, you have a lot of work to do very soon.”

You can't help but do as commanded and suckle at her breast. A thick, flowery, almost cloying sweet liquid flows into your mouth. The torch you were holding falls to the ground, but continues to burn. As you drink your fill, you lose feeling in your fingers and toes. The spider milk is filling and you drink as much as you can. Once you have your fill you can only feel bits and pieces of your body, some of your face, a bit of feeling deep in your torso, and a comfortable tingle in your girljunk. Your Goddess pulls her breast away once you are full. Her hand caresses your face, and she frees your head from the webbing. “You should watch what is happening to you, little broodmare.” An odd, narrow appendage starts to protrude from under your Goddess, with a cup shaped end. As you watch, a slender probing shaft sticks out of the cupped end. You watch the member reach out towards your girldick, and the cup wraps around the head of your member. The probe part tingles as it pushes into your cock and starts to work it's way through your body.

The cup is quite warm, and wriggles pleasurably, and the probe is more an oddity. None of that matters though, your Goddess wills it, so it happens. As you remain entwined in the web, the cupped end works your girldick like an expert mouth. You sense the faint tingle of blood rushing to your brain and an eyecrossingly powerful wave of pleasure in your girlcock. You would bite your lip if you still had that much muscle control. Finally, it feels like you could cum, but before your member starts to ripple with the familiar twitches of an orgasm, the needled end pushes further into your body. There is a quick burning sensation in your balls, but it fades after a moment. The pulses of the member of your Goddess's member catch your attention and you watch as it thickens. You feel your member stretch outward as the pulse moves into you. It's a warm, filling sensation and it flows through your girlprick and down to your scrotum. Your sack fills up to the size of a large piece of fruit. A similar tingle as before, and your Goddess retracts her ovipositor from you. “Just rest there now, you need your energy to sustain our young.”

Her milk continues to numb your senses, and your head dangles to the side. Time ceases to be a thing that has meaning to you, but periodically you gain moments of awareness. From the angle your head rests at, each moment allows you a glimpse of your expanding anatomy. From the size of fruit, it grows large enough to shame any stallion. Goddess always has a smile on her face after observing how well her children are growing in you. Your Goddess continues her periodic observations as your anatomy swells in size with new life. Occasionally She feeds you more milk, and sometimes even deigns to pat your head. “Such a good broodmare you are.” She even remarked once. That comment left you with a feeling of pride rivaling your enlarging scrotum.

As your sack approaches the size of the pack you once carried, sharp pangs of awareness return to you. For the first time since being bred by your Goddess, your girl prick stirs aware. It tingles from being woken, and looks withered compared to what it looked like in the foggy distance of your memory. The erection starts off almost painful as the flesh stretches. Your scrotum wriggles, fat with the Goddess' brood. The most feeling your body has had in your time stuck to the webs, and it is waves of pleasure rushing from deep inside you.

You watch your tiny girlprick twitch and tremble, an orgasm building in you. The feeling is almost as alien to you as the thought of walking or feeding yourself. You breathe as deeply as you can, and you head starts to swim. The meager gates of your release fall, then your girldick flexes and you start to cum. Instead of your seed, though, Goddess' young drip out two and three at a time. The powerful orgasm continues, and wraps your brain in a clarity that lasts for the hours it takes for Her brood to crawl out from you. The sensations are enough to overload your brain after the unmeasurable period of numbness, and most of what remains of your ability to think burns out. When you realize you still exist, Goddess is guiding Her breast to your face again.


from Norintha

#StoryFocused #NoKink #Long

Warning, readers have found this story to trigger flashbacks around parental trauma; Please read it at your discretion.

You roll onto your side, waking yourself up. Pressing the button on your clock you see it's just after midnight. They should both be asleep by now, but you want to make sure. slipping on jeans, you quietly open your door. No lights on from their room. Walking quietly, you slink to the kitchen and pull a very small cup of water from the tap. Your throat is parched from worry, and you want to hurry back to your room. Tip-toeing back to your room, you see the light remains off. The fans in your computer spin up almost silently, but still far too loud for your preference. Seconds later they rev down to idle speeds and the dim glow of your monitor bathes half of your room. A couple passwords and double clicks later, everything starts to feel better in the world. 'hey bby was missin u,' a smile crosses your face and your heart flutters; everything is better for a little while. 'Sorry, wanted to make sure they were both asleep. Dad knows two of my classes are labs this semester and he just got upset last time I told him I was working on homework.' 'ya ur old man is controlling and u think u r gonna put up with this 2 more years?' The cursor blinks in the chat box while the idea of two more years of hiding sinks in again. 'It's not that bad. Not like I could stay in class without him paying for everything. Then I can get a job and be self-sufficient. He can't say anything if I am paying my own way.' 'whatever u say bby any thought 2 my idea? come over after class someday and we can chill every1 is cool here' You close your eyes and sigh. You want to. You want to so badly. You met an amazing woman and she lives less than an hour away. 'Gimme a couple days to get ahead on some school work, and set up an excuse. Then yeah, I will come over and we can meet each other.' 'squeeeee! ill pick out something wonderful for u to wear itll be a blast' Your already racing heart slips into overdrive. 'Wear? Uh are you sure? I know you said everyone is cool but unless we are alone I don't know that I am up for that.” An instant later the response. 'rofl u worry 2 much' 'ill make sure every1 is gone then itll be just u and me <3<3<3' That thought makes your face burn. Alone with her.

'i got ochem @8 bby just wanted to peer pressure u again new it would work <3' She logs off before you can give a response. Not wanting to risk getting caught right now, you shut your computer back down and crawl back into bed. Your mind races with how you are going to pull this off. Rubbing your right side, you close your eyes and think how to keep this secret. You got way ahead in your final lab on Tuesday and Thursday, so maybe you can get everything done tomorrow and have Thursday free. That would be some time. An hour lab alone won't do it, You run your fingers through your hair. Reaching out with one hand you pick your phone off the table and squeeze the damn thing. The hard plastic case digs into your hand and you let it drop back onto your nightstand in frustration. You were so excited when your parents gave you that phone. Quickly you learned it was another way for them to control you. Constant text messages, and phone calls. Don't wait too long to reply or to call back. Unless you should be in class, like they just contact you to play mind games. The worst part is when your dad uses the Find My Phone feature to find you whenever you aren't where he thinks you should be.

The first time he did that you almost had a heart attack. You rub your side again thinking about it. He called out of nowhere, demanding to know why you were out at fast food instead of home. It took all of two days for that new freedom to turn into a new shackle. You squeeze the phone again. This time your screen pops on and your contacts open up. The list is short enough to fit on one page. Your parents, sister, and aunt. And your lab partner Paul. Paul! He owes you a favor from last semester, maybe you can talk him into hanging around the lab for a few hours holding with your phone. Hopeful that something truly nice can happen for the first time in a while you finally drift off to a fitful sleep. The next morning you go through your routine as usual. Bathroom, and books packed, then downstairs and breakfast. Both of your parents are sitting at the table, your dad behind the newspaper. “Get home on time for once. I need your help cleaning out the back shed.” You hastily respond that you will be home promptly, not wanting to break the fragile peace that exists at all times around your father. Toast and oatmeal. The fastest thing you can make without someone nagging at you for not eating.

Like every morning, you restrain yourself from wolfing your breakfast down in one long bite. Finally, you wipe up the last bit of oatmeal with the corner of your toast and get up to put your dishes in the washer. “Don't forget! Be home ON TIME” your father bellows at you as you pass by him. Your mother just wishes you a nice day as you walk out the door. The drive to school passes by in a blur. By the time you find parking you have to run to avoid being locked out of the lecture. After getting out of your morning class, you drift to the student commons. Paul usually hangs around waiting for lunch to start at Eleven. “Hey, Paul! How's lunch?” “It's breakfast when it's the first thing you eat, you know that man.” You wince slightly. “Hah yeah, hot dogs for breakfast. That is truly how champions start the day right?” He ignores your ribbing and takes another bite of his hot dog. “Listen, I need a big favor. Remember how I got you those notes last semester right before the finals?” He swallows and looks at you side-eyed.

“Yeah, I do. I also know when someone starts talking about how much they have done for you it ends up being a doozy. So spit it out what do you need?” Your friend continues his meal as you begin. “Well, I need you to hold onto my phone in the lab for a few hours on Thursday. I just need it to show up as being here instead of with me.” Paul shakes his head. “Why not just drop it in a drawer? it'll probably still be there the next day.” Oh no my dad would not like that at all. I can't risk losing it or coming home without it.” Paul pops the last bite into his mouth and chews it shaking his head slowly. “I worked my ass off to get these last few labs to be basically nothing. I wasn't even planning on showing up on Thursday.” Your heart sinks and you start to plead with him. “Please man, you needed those notes to pass. I just need a few hours to go meet a girl” Paul cuts you off hearing that. “Woah, a girl? I have known you for three semesters and not once have I heard you say anything about dating anyone. Yeah, I'll magnanimously give up my free Thursday. But you'll owe me. And I won't stay all night in the lab.” He reaches into his pack, and hands you a marble notebook. “I am gonna go home and rest for Thursday, fill out my data for me.”

You pass the next couple hours finishing your homework and going over lecture notes. Your afternoon lab was almost finished and you round out the last several calculations and verify your results fairly fast. Dropping your phone on the workbench, you slump forward and rest your head on your arms. No way that your dad will believe that you had to work late Thursday if you come home early today. The time passes slowly, even after double checking every number in your notebook. Finally ten to four and it's officially time to leave. You arrive home at four thirty on the dot. Getting home merely on time isn't always good enough for your dad, but you are willing to risk it today. Hopefully he is just in a regular bad mood and not a terrible one. You leave your backpack in the car, then walk through the fence and back to the shed. Two overturned boxes and the lawnmower's handle is bent now. You can hear him swearing from twenty yards away as well. “GET YOUR GOOD FOR NOTHING ASS IN HERE AND CLEAN UP THIS MESS!” Running, you reach the door as he finishes shouting.

He turns to look at you “You're late again.” And pushes past you with enough force that you have to catch yourself on the shed door to avoid landing in the dirt. Two hours later and you have the spent oil consolidated into as few bottles as possible, and the cardboard broken up. With as much effort as you could muster, you partially unbent the lawnmower handle. It might be enough to pull the line taut and engage the drive but you aren't sure. You push the battered lawn tool back into the shed then grab your pack from the car and walk in to clean up for dinner. Dinner is the same as every night. Your father finds something to complain about and does it loudly, while your mother offers encouragement. Thankfully tonight, it appears the subject of his ire is the lawnmower and the manufacture. Like usual he gets louder as the meal and his line of beers goes on. By the time he gets to bellowing about the problems of outsourcing he retires to his recliner to pass out to the television. You finish your meal silently and take both your plate and your father's off to the washer before going up to wait for your parents to go to sleep.

Eventually, the time is right and you power your computer up again. She isn't online yet. You putter around, checking your email and reading the internet with your chat off in the corner. It's agonizing waiting for her to log on. System clock says that it's almost midnight too; she should be around. Passing through browser tabs does nothing for the growing sense of anxiety. The longer you sit around in the glow of your monitor the greater the chance one of your parents will wake up and see the glow. The instant you see her status change to online, you message her. 'Heya! You free for Thursday? I pulled some strings with a friend and everything will look normal to my dad' Her typing indicator flashes 'o i am busy this Thursday can we next week?' The text drops your heart like a stone. You won't see Paul before Thursday and you don't think you can get him to come on two days he doesn't need to. 'just messin with you QT, come on over~' 'also since when do you have a friend lol' It's all you can do to not scream, you just need to hang on for two more days! 'Fine, my lab partner. I pulled some strings with my lab partner.'

'hah nerd' Smiling you type your retort 'Says the senior year Organic Chemistry major?' 'lol rekt' The two of you continue to chat for the next forty minutes or so, mostly bubbling about finally meeting after months of chatting. 'class early again 2morrow night love.' She types as she logs off. Butterflies launch in your stomach, as you power your machine off. You can't even keep your eyes closed, let alone sleep from the excitement. By the time your aching eyes stay shut, the first strands of morning sunlight bleed through your curtains. Wednesdays are about your least favorite day. 'Math lab' is just a short way of saying 'Extra long lecture, and a grad student getting half minimum wage might be around to help you for fifty minutes afterward.' Makes it fit in the little listing box, that is for sure. On days when there is someone to help it's almost tolerable, just for the help. Right now though, the lecture agony of sitting though the lecture is compounded by your excitement for Thursday, and feels somehow even slower than usual. You struggle hard to pay attention to your professor, but he kind of drones on these long days. Finally he finishes, and you dart over to the library and hope to grab a grad student. At least the time will pass faster that way.

Once finished with the lab time, you head home in high spirits! You needed less help with the coursework than you had thought. The bits of assistance that you've been getting are paying off. Home by noon means you beat both of you parents home too. You fill that time hovering around the house, doing bits of cleaning as you go. Nothing will ever make your dad truly happy, but you can at least give him less to blame you about. Today, he stomps past you in silence, grabs a drink from the fridge and sits in his chair, with the TV going. He stays there until dinner when he does this. It's what passes for a good mood with him. Dinner is quiet, your dad stumbles his plate back to the living room and manages to not spill it. Small talk with your mother about your grades. Your dad wants you to take a part time job before the next semester and start paying for some of the balance of your education. You actually like the sound of that, the more places you have to go, the harder it'll be for him to tell you where to be and when to be there. The idea of possibly squirreling away a bit of money on the sly crosses your mind too.

You have no problems staying up until late enough to risk turning your computer on. And there she is 'Hey! stil on 4 2morrow? Rai and Sherri are goin out 4 a d8 night, we r almost alone.' That sounds fantastic, the fewer new people you need to negotiate being around, the easier meeting Steph will be. 'Oh, that's cool' You hope that you come off as nonchalant. The two of you talk for just a little while longer, and then you fall into the most comfortable dreams you have had in a long while. Paul isn't at the lab when you walk up. It's still several minutes before class starts, but you would be happier not trying to explain to the adjunct why you are blowing off the final lab of the class. You anxiously pace in place watching as the rest of the class dribbles past you into the lab room. Finally you see him pop from behind the door to the stairwell. You hand him your phone and the briskly head to the same door he just exited. “I'm not staying here all day, if you don't show up at a reasonable time, I'll be at taco hell working.” “Gotcha,be here by two fifty.” As you zip through the door and down the stairs. You've got a three hour lab, and Paul didn't give you any leeway at the front end. With your bad parking spot you spent seven minutes and thirty two seconds to get onto the road, as the eye you have glued to your phone's clock tells you.

It's an uneventful drive to Steph's rental, she shares it with three other women; also in their later college years. A knock on the door, and anxious seconds drag on like hours. Finally a thin woman in a floral print sundress and colorful bandanna in her hair several inches shy of six feet opens the door. “Heya, cutie, glad you could make it.” Steph takes you by the hand and yanks you in the door, before giving you a tight hug. I'd introduce you to Leigh, but she is sleeping it off. “That's fine, I am really here to meet you anyway.” She grins and leads you to a couch, and pushes you onto it. Steph drops herself unceremoniously onto the couch next to you and grabs a remote from the cluttered table and dumps it into your hands. “You wanna pick something to watch?” She leaves you to fumble with the remote, while she picks up two of the bottles on the table and pries the lids off of them with a pop and fizz each. She passes you one, as you settle on a piece of syndicated science fiction. It's a bit middle of the road idealist, but you've always had a soft spot for it. Besides, it's one of the few things you even recognize.

You pull deeply from the bottle, expecting a sweet soda. Instead you get a mildly bitter, mildly bread tasting liquid. A cough and a rough swallow later and you get the mouthful of beer down. You haven't risk more than smells from your dad's empty cans, taking one of his beers would be a capital offense even now that you could buy your own, if you had money. “Woah, you ok there?” Steph slaps your back lightly, helping you force it down. “Oh yea, I am fine. I uh, just wasn't expecting a beer. In the middle of the day, I mean. I wasn't expecting a beer in the middle of the day.” The realization you haven't ever had a drink before dawns in her eyes almost instantly. “Just be careful with that one, ok cutie?” Steph has a second pull of her own drink, and you match her. The flavor is actually growing on you, now that you have a sip at a time. By the time the show's theme song has finished you have had about half of the beer.

Steph drains her drink at about that time and moves two more bottles on the table forward, before returning to reclining on the couch next to you. She rests her head on your shoulder, her arm around your chest while you two watch and your drink empties. The beer is gone before the first commercial break, and that is when Steph makes her move. Steph's hand drifts from your chest, to your stomach, and down to the fly of your jeans. Your cheeks were already beginning to flush from your drink, and that heat spreads through your body as Steph makes a move on you. The beer already had you feeling adventurous, and the wandering hand causes your girldick to spring to life. She looks you in the eyes “You wanna go on?” Wordlessly, you wrap your hand around hers, and help her undo the zipper.

She carefully fishes your member out of the fly in your boxers before she straddles you. Now you realize, Steph isn't wearing anything under the sun dress. Her stiff girlcock rubs on yours and she leans forward kissing you with some force. Her tongue darts into your mouth, the faint taste of beer still on her breath, and starts to dance around the tip of your tongue. You gingerly put your hands on her hips and run them up her sides, before returning them to her hips. She's shifting back and forth on your lap now. With each stroke your girldicks rub against each other, sexual juices intermingling. Steph grabs your wrists and moves your hands to the inside of her dress, and you hold her soft, smooth hips in your hands as she works the dress off over her head.

Her pert A cup breasts wave in your face as she stretches her arms up while continuing her hip movements. Seizing the opportunity, you lean into Steph and taste one of her nipples. She guides your head forward a little, and you take the nipple into your mouth, prodding her with your tongue, and sucking at her breast. Steph is breathing noticeably harder now. Suddenly, your partner slides off of your lap and to her feet, before pulling yet another bottle, this one of lubricant, from the table. “You are as ready as I am, I felt it.” She grins wickedly while holding the bottle between the forefingers of each hand, like a game show host. You take the bottle from her, excited, trembling, but excited. She pulls you up to your feet with a mighty effort from the slight woman. Once there, she works your pants down to your ankles

Steph pushes the coffee table to one side before she drops to her knees, her elbows on the seat of the couch now. Her ass sways at you, teasing you almost. Your girlcock is rock hard, and the cold lube doesn't do much to shock it down. You squeeze a bit between Steph's cheeks for good measure before aiming your girlcock and entering her. She exhales slowly as you push into her. She grabs your lubed hand by the wrist, and places it on her own member. It feels a bit awkward at first, her girlprick is at an unfamiliar angle. But you find that if you stroke down her member as you push into her, and at the same rhythm, you can manage both actions simultaneously. She feels so warm and pleasurable to be in, and the cooing groan she makes each time drives you forward.

You resist the urge echoing in the primeval part of your brain to mindlessly slam away into her, instead gradually building speed. As you pump faster, Steph has a harder time supporting her own weight by her elbows. Soon her face has sunk into the cushions and her arms lay limply to either side. “Fuuuuuuuck, just keep-” Steph interrupts herself with another moan of pleasure. “Going, as long as.” Another interruption, “long as you can, babe.” Your hips continue to rebound off her ass, and she stops responding in any way, other than moans and groans. Her girlprick flexes and twitches, and Steph starts making a continuous high pitched whine. You stroke her subtly firmer, faster and the pitch rises.

The stroking continues, and you worry that this is verging on cruelty when her member twitches out of your hand, and she squirts off onto the side of the couch and onto the rug on the floor. Her ass flexes in time to her girldick and you hold her hips in both hands. You can resist no longer, and begin to wildly pound your girlcock deep into her. Your fingers dig into her hips, and you pull her ass as firmly onto you as you can. Your powerful squirt of girlseed elicits another moan from the girl under you. As you start to pull out, she reaches up and weakly grabs your hip. “Just stay for a moment, is good.” Happily, you oblige Steph, waiting until you naturally popped out of her.

Steph takes several deep breaths and pulls herself up to sitting on the couch and reaches over and opens the next two beers she had lined up. She pats the couch next to her, and you sit. The third act of the show is still going, and the two of you finish your drinks leaning on each other while the show finishes. “You enjoyed coming over today, right? I wasn't too aggressive?” Steph asks. You turn to answer her “Of course I did! I've wanted to meet you for months, and I wouldn't have had sex with if I wasn't interested in you too.” Steph grins and playfully retorts “Oh ho ho, you are interested in me now?” You match her grin and nod. You see by the clock that it's time you should get going back to school. Parking might be better but the drive isn't gonna get shorter. You shrug off a bit of dizziness and you excitedly give Steph a kiss before heading out. The end of the school year is coming up, and you aren't sure exactly when you can see her again, but you promise it will be as soon as you can manage.$JennyFoxes