Beach City Write.Freely

Reader

Read the latest posts from Beach City Write.Freely.

from Norintha

#Amputation #Clockwork #Aftercare

The mid-morning light streams in from the window, and into the glass of your eyes. Your owner must have gotten up earlier, she isn't in bed. Deciding to make the bed before she returns, you move to get out of the bed but your left leg refuses to move. The gyroscopic ball joint has been grinding for weeks now, but has never completely locked up before. If your delicate clockwork nervous system could experience pain, you are sure your body would be aching now. The front door slams shut, it must be your owner coming back in. Trying to stand before she can see you like this, you pull yourself to the edge of the bed and steady yourself with your right leg. Perched on the edge of the bed, you pull your left leg to the edge. The actuator has been acting up more, and limiting your movement; but this is the first time it's refused to fire at all. “dolly, has your spring wound down? Are you alright?” You hear your owner call from out of the room. You don't want to upset her with more work, but you need help now. She walks in before you can answer, a frown on her face. She stands in the door, jeans and plaid button up on. “Left hip locked up? I have noticed how restricted your movements have been. Your right knee too; and I know both of your wrists are stripping out too.” She walks to the edge of the bed and looks at the clear plex-steel shell of your right arm. “Look at all that dust and grime building up in you, you really have to be more careful with my property.” Your owner admonishes. “Anyway, maybe a change is in order.” You look up at her as she pulls open the bottom drawer, where she keeps her little tune-up kit. She turns back to the bed and unrolls the leather tool pouch. She pulls the largest screwdriver out and looks at you. “Lie back on the bed, this will take a little bit of time. You wonder how much help she can render, but you obediently do as you are told. Your owner holds your leg with one hand while she works the screwdriver. Several long screws are pulled from your hip, and you can no longer feel the warmth of your owner's hand. You watch, entranced, as the malfunctioning limb detaches. The gears in the hip spin free as you try to move the now removed leg. Your owner smacks your other hip lightly, “You know that will grind down your bearings faster.” Remembering you got into this position by not taking good enough care of yourself, you obey. She screws an end cap into place, and you feel some resistance trying to move the gears that controlled your left leg. Your owner looks down at you discerningly for a moment.

“I think you'd look much better if you were symmetrical, don't you think, my dear doll?” Your neck clicks as you look at her slightly askew. “Symmetrical, Madam?” The room is silent, save for the soft winding of your central spring. “Glad you agree, then.” You watch wordlessly as she works, bent over your torso. Your right leg slides off as easily as the left and a matching end is screwed into place. “Don't worry, you still have what's actually important” She says slyly as a hand runs across your hip nubs before sliding a finger into you. “Madam!” She looks up at you. “No, no, you are right, finish our work before pleasure.” She replies to you before crawling up the bed, and pulls the joining screw from your right shoulder, and you gasp as she removes your arm. She leans over you, her breasts barely contained by the buttons of her top as she works on your left arm. She takes both arms and stacks them by your legs before securing your shoulders with caps similar to the ones on your hips. “One more moment, my dear, and we can have our fun.” She disappears from the room, carrying your arms and legs over her shoulder.

She closes the door behind her, and you are left by yourself. You try to pass the time by testing what level of mobility you have now, though you quickly learn that you have essentially none. You can bend forward, lift your shoulders and head by some modest amount, and even twist to face a new direction. However you can't actually move from the spot your owner has left you in. You don't need to see the clock to know exactly how long you've been waiting, the tick of your spring continues unceasingly. Your owner returns, one hand undoing her button up top. Her member is clearly visible in her jeans, and she closes the door behind her as her top falls to the ground. By the time she reaches the bed, she is hopping on one leg, pulling her pants and underwear off at the same time. Her girlprick begins to glisten with precum as she runs a hand from your shoulder, down to the cap on the end of your hip. She leans in, and your lips meet. Her eyes glisten with ideas as she pulls away.

You find yourself being rolled onto your chest, your face into the pillow. You owner's girldick probes and pushes into the soft lining of your vagina, as gyroscopes and springs bounce to life. Her hands grab your shoulders, fingernails pressing against firm coverings. Her member presses to the end of your custom sized fittings, slowing your main spring along with your perception of the world. Ratcheting gears click, and you involuntarily moan. A hand slides along your scalp, and grabs a handful of your silk hair before pulling your head back from the pillow. “I am happy to hear you agree how much fun this is.” She whispers into your ear. Her girlcock slides in and out of you with enough force to move your body closer to the headboard, and your head pulls back even farther. Her tongue traces along the back of your neck, before legging go of your hair. Both hands are back on your shoulders, now pulling you onto her girldick with each thrust. The sound of her breathing grows louder than the noise of your clockwork, and you cry out again. Your limbs would be trembling were they still attached to you, from the waves of pleasure running through you.

Each throb of her member in you pushes you closer to the edge, as she slams into you. She pushes faster and harder, as your eyes shut and your body shakes. Then nothing, you are empty again. Your owner's legs appear on either side of you, and she turns you onto your back again. The lust in her eyes burns with more intensity than the sun, and she pulls you onto her girlcock as she leans back. You balance precariously on her, trying to move limbs that aren't there anymore to steady yourself. Her hands hold your hips firmly as she maneuvers you into place. She starts to gently buck her hips, and your view rises and falls as her member bounces in and out inside of you. A soft “Oh Madam” escapes your lips as a sigh, while her hard girlcock keeps you centered over her. You watch your owner's face grow flush, and she closes her eyes in deep concentration. Her hip thrusts throw you farther along her member with each push now, her hands gently guiding you back into place each time. She sharply inhales. “Fuck.” Your owner quakes underneath you and holds you up after a powerful bounce pulls her feet flat against the bed; letting you rest on her upper legs while sliding slowly down her girlcock again.

As you reach her hips, she bucks you up again, only to gently slide down her legs. She gently probes your suede lined clitoris with her thumb, and your shoulders fall limply against her knees. The stimulation stutter your jaw, and you can't clearly express how intense a sensation it is. The thrusts maintain a steady speed, but increase in strength. Again and again, your owner's girlprick shoves you up along her legs, and the slow slide back down before she thrusts again, with ever increasing power. Your owner meets your gaze again, this time a bestial lust glowing in her eyes. Her thumb continues to tease and rub at your clit, until she sends you into clicking spasms. The clockwork orgasm runs through your system, and you hardly notice your owner's hands pulling you by the hips again as she splashes her seed inside of you. She catches her breath, as your spring starts to regulate your system again. “Was that way fun for you too, my dear dolly?” “Yes Madam,” You hesitate for a moment. “That was quite enjoyable.” She rolls on her side as you answer, taking you gently to the bed with her.

She slips out of you, and faces you away from her. Her arms bring you close to her body, and she kisses the back of your neck. A soft yawn fills your ear, and it sounds like your owner is settling in for a nap. Her grasp around you loosens slightly as she gets comfortable. You listen to her breathing slow, compared to the ceaseless tick inside of you. The tranquility of the moment is broken by a sharp knock at the door. You had no idea that Madam had a guest over; could you blush, you would. She awakes with a start, and sits up. You roll to your back and watch her quickly dress. She tosses the panties to the side, and buttons up her top. “Oh, I had Heather over, doing a bit of work for me,” she explains before answering the knock. “I hope I wasn't too long, Angie?” Heather's voice floats into the room. “Oh, we found a way to pass the time,” your owner casually answers as she closes the door behind her. As before, you can do little else beyond wait for your owner. The time passes with the same rigorous regularity, but being helpless and away from her is disconcerting in a new way. By the time the door opens again, you miss her in a way you haven't ever before.

She comes back into sight, carrying a pair of clockwork arms, and a pair of legs. Your owner lays the lifeless limbs on the bed next to you, and fetches her tool roll again. The cap on your left hip comes off just as fast as it went on, and she carefully fits the left leg into the joint. The long screws spin back into place with little effort and the leg jumps as you feel it. “Try to move your hip, carefully.” You follow the order, as she slowly guides the limb through your range of movement. “Tell me if you can feel this,” she says matter-of-factly while squeezing your toes. The light pressure of her thumb and forefinger speeds though you. “Yes, Madam, I can feel you squeeze.” She smiles, a more gentle smile than before. After clambering over you she performs a similar operation on your right hip. The end cap laid to the side, and the limb attached once more. Instead of your hip though, she tests the knee that had been malfunctioning before. Just like with your left leg, your right works at least as good as new and has all the sensations Madam desires of you. She grabs the arms, pulls them up by your shoulder and picks the right arm up.

She lays it between your shoulder and her leg, as she kneels beside you. Replacing the lighter arm is even quicker than your leg, and within moments she is bending your elbow and having you rotate your wrists. Afterwards she reaches across you once more and, this time, replaces your left arm instead of removing it. This arm passes her tests just like the rest of your limbs have. Your owner clasps your hands together gently in hers and kisses your fingertips. “I love you my precious doll. Heather replaced the wearing gears and spent springs, these should stand up to more use than they had before.” She leans over and kisses you on the lips, before pulling you down to the bed and wrapping her arms around you for an afternoon nap.

https://www.patreon.com/Jenwrites https://cash.me/$JennyFoxes https://ko-fi.com/T6T587IH

 
Read more...

from Norintha

#Kobolds #Restraint #Long

You wipe the sweat from your brow and sit on one of the larger rocks that litter the ground around you. The only road through this part of the Hazy Mountains is thoroughly blocked. Rummaging through your pack you dig out your map and unroll it on the ground. A day and a half to get back to Crumblerock, then three heading north to Highbridge and pass through the mountains there, before heading south again to finally reach Bluelake. Counting up the days on your fingers, you realize that you will arrive days too late. Master Selg will be displeased if his bid is too late to be considered, enough to cost you your position in the guild. Looking at the map again, you try to read the scratched off paths and trails. Maybe something that isn't suitable for wagons will do for you? Squinting hard, it looks like a path south of you was only scratched off twenty or thirty years ago. South here means venturing closer to the Dragon Realms, and the thought of running into a dragon chills your blood. But the map's trail only adds a day at most to your trip, plenty of time to reach Bluelake. Besides, if an actual dragon was roosting this close to Crumblerock the little village would have been abandoned. Likely the trail fell apart somewhere, possibly taking wagons with it. Carefully, you fold the old map back up and return it to your pack. You break a piece of bread off of a loaf, then close the pack back and hoist it to your back. The snack does a little to fill your stomach as you walk back down. The split in the trail is below the tree line and, you assume, overgrown, which explains why you missed it on your assent. The trees and vegetation return as you head back down the mountain range, and you stop to inspect each thin spot, hoping to find some sign of the disused path through the mountains. After an hour or so of searching, you thank your luck when you find signs of wagon ruts still in the hard rocky ground. The direction they appear to head off in lacks older tree growth, and you almost squeal in excitement as you start to blaze into the woods. The disused trail winds south, before snaking back to the east. It's slow going, as the actual trail is mostly overturned by roots and if you don't watch your step you could trip and break an ankle.

It's mid-afternoon as you emerge from the tree line again. Clouds are starting to settle in, making it hard to see off into the distance. The Hazy Mountains have certainly earned their name, you think. The afternoon haze doesn't slow you as much as the overgrowth had. Besides the fallow part of the trail behind you, there doesn't seem to be a reason for this trail to have been scratched off. With just a little bit more luck, you can reach the peak of the trail before it gets dark. The thought of tomorrow being all downhill rallies your spirit. You do reach the top of the climb before the sun sets, though your heart sinks at the sight. Instead of an easy descent tomorrow, you are staring at the entrance to a cave. If the cave was ever marked properly on your map, it was completely destroyed when the trail was scratched out. With nothing else to be done about it now, you settle down near the mouth of the cave. You had collected firewood for the night while you were below the tree line, and now you settle down to build the fire.

While the night chill is starting to bite, you decide to keep two of the branches you carried up to use as crude torches. This high up, the only sound you hear is the cracking of the fire and the occasional burst of wind. You use your pack as a pillow and close your eyes to the thought that your trip into the cave tomorrow must surely be brief. The fire dies down to a smolder as the night passes and you fall asleep among the thin curls of smoke. A commotion startles you awake, strange voices shout and before you can react you are pinned to the ground by a pair of small creatures. Rough, scaly flesh rubs against you. “Quick, the pouch! Goddess said remember the pouch!” Says one of your assailants in a gravelly voice. You struggle and try to throw off the two creatures crawling over you. Before you can worm out from under them, a sweetly moldy odor enters your nose and the world begins to spin. You fall with a thud, and as you fade out, lizard-like feet gather around you.

You regain a semblance of consciousness, though the effects of whatever that smell was are slow to wear off. You feel like you are flying, though your arms and legs ache, like they are being pulled out of your body. Opening your eyes just exposes swirls of dim light and makes your stomach turn. Trying to move, you find that your wrists and ankles are bound. Risking nausea, you open an eye again. The world is more obliging this time and slowly spins into focus. In the dim light you realize you are being carried, tied to a pole, by a band of kobolds! When you try to scream, you feel the gag in your mouth. Panic fills you, and you being to struggle, hoping that maybe they will drop you. “That isn't going to do you any good lass, the Goddess demands all interlopers be brought to her for judgment.” One of the kobolds tells you firmly. You are taken aback by how well dressed he is, the few kobolds you have had the misfortune to see in the past wore rags as ratty as the beasts themselves looked. These kobolds however, looks like they eat every day and even practices hygiene. That doesn't stop you from struggling more, a well-groomed human eating beast is still a human eating beast.

The effort truly doesn't seem to do you any good, and after several minutes not only do your limbs still ache but you feel exhausted too. Resigned to your fate for now, you watch the dimly lit cave passages twist and turn. Eventually you pass into the warrens, and see other kobolds going about their business. You see potters and seamstresses, even hear the clang of a smithy echo somewhere. It's enough to make you forget for a second that you are bound, gagged, and being carried 'for judgment'. As you twist and worm under the mountain, you end up in a room almost as bright as midday. One of the kobolds was carrying your pack, and has upturned it somewhere behind you. The kobolds mount the pole on a pair of notched stakes, leaving you hanging defenselessly. Your vision adjusts to the light, and you blink the pain out of your eyes. “Why have you entered my realm? Can't you creatures leave my children alone?” The voice comes from your left, and you are shocked by what you see. Standing before you is a seven foot tall moth lady. Feather-like antenna appear to point at you, and her fuzz coated wings arch over you. You've never seen a creature like this, and seriously doubt kobolds come from such a being. “I freed them from enslavement, I won't let your ilk hurt them either.” As she speaks, she walks across the room to your right, where you see a throne. A throne made from the skull of an immense dragon. Whatever she is, she must be powerful, slaying such a huge beast.

“Please, I was simply trying to get to Bluelake! Master Selg heard they found rare reagents and wished to bid on them for the guild.” The kobolds' goddess regards you silently, her expression is a mystery to you. She paces back behind you and you hear the spilled contents of your pack being kicked around gently. She returns holding your map “Your Bluelake isn't in this direction, how could you get so lost with the trail laid out for you?” With a shake of your head you respond “The road through was closed from a rock slide! Please, I was only trying to do as I was ordered! No one knows you are here, everyone thinks the dragons still rule here, please, please, let me go.” You are almost sobbing as you finish. “Let you go? Of course not, I couldn't risk you telling anyone that we are here. No, you shall never leave these warrens again. However, if you are telling the truth I may permit you to stay in my realm. If.” She reaches down and rest a hand on your forehead. Her hand feels quite warm, and the warmth feels like it's flowing into your head. A clamoring din grows in your head before memories of the last few days play in your head without you thinking of them. Memories of Master Selg and the Alchemy Guild in Hardport. Memories from before being left with the guild. You weakly struggle, as the kobolds' goddess learns your secrets and pains.

She pulls away from you and walks from the room, leaving you still hanging from the pole. A couple minutes later, your legs fall free; followed by your arm and you collapse to the ground. Five of the kobolds flank their goddess, each of them armed, and wearing matching leather jerkins. You roll to your stomach and push yourself up to your knees. The ache is already starting to fade from your joints, and you rub your sore wrists. The squat lizard-folk surround you, the two burliest of the five each grab one of your shoulders. The kobolds' goddess stands in front of you and lifts your face up to meet her gaze with a hand. Light almost seems to radiate from her, and her demeanor around you seems to have changed. “Don't mourn the loss of your old life, though you don't believe it now, you'll grow to enjoy your new life. You'll have a purpose here, more important than running messages for a hateful old man.” She turns away from you to speak to one of the kobolds. “Take her to one of the empty accommodations, do make sure she does not escape, Sleen.” The kobold, more muscular than the other kobolds, and with a vivid green ponytail, bows deeply; “Of course Goddess, Your will be done.” The kobolds lead you from their throne room. Your eyes take a few moments to acclimate to the dimmer light of the rest of the cave system. It's subtle but you do notice that you are being led deeper into the caves. As you walk you realize the passages themselves are tall enough that you don't worry about hitting your head, but the doors branching off are kobold height.

Finally, Sleen opens one of the doors and the kobolds lead you inside. The room is modestly apportioned, a short table with two low stools, simple shelves, and a bed far too short for you to stretch out on. The two larger kobolds continue to hold you by the arms, not that it's really necessary now. You are far too spun around to find a path out. Sleen waves the kobolds to pull you to the back of the room. Under one of the shelves, you see a thick chain attached to the wall. The lead kobold digs a shackle from the pile of chain and pulls it over to you. The metal shackle fits around your lower leg and Sleen produces a crude lock. “This will be a temporary situation”, Sleen explains. “The Goddess says you live here now, so until your heart moves, we must ensure you can't leave.” For the first time since being you left throne room the two larger kobolds let go of you. Sleen remains besides you as the other four kobolds leave the room. The chain that binds you is long enough to allow you to walk about the room, and even take a few steps out of your room if you were so inclined. “What did she mean by I have a purpose here? The only skill I have is as a courier, and I can't really do that here, like this.”

Sleen walks to your bed and sits on the edge. “Goddess has said that you will help us release certain pressures that have been building in our home now that She rules us. And you will, Goddess has said.” The kobold has begun undoing the leather laces on their jerkin and breeches. Watching the kobold strip it dawns on you what their goddess has ordained for you. Instead of revulsion though, the dull glint of Sleen's scales in the light are almost cute. Further-more it appears you had somewhat misjudged Sleen, as plump, scaled breasts hang off her frame, and a meaty looking kobold cock is nestled between two thick thighs. Your heart flutters, and butterflies fill your stomach as you realize how attractive you find the naked kobold. You approach the bed, the chain rustling behind you as you do. With one hand on the bed, you lower yourself to your knees and reach out for the kobolds' girlcock. Her prick is scaled like the rest of her body, though the scales are small and softer. The gentle touch of your fingers causes her girlprick to stir and grow. Guiding the gently pointed and flared tip of her member to your mouth, your tongue anxiously reaches out and tickles at the underside of the head of her part. Sleen gently rests her hands on your shoulders and spreads her legs, making more room for you.

The scaled girlcock slides easily into your mouth, though you can feel her continue to grow. You wrap your lips tightly around Sleen's girlcock and bob your head to the base of her shaft. She grows surprisingly thick, and the point of her head can touch the back of your throat when you shove her whole length in. You fight the tingle of your gag reflex, hungry to keep Sleen in you. The soft scales make sliding her cock easy, despite the thickness. The tip of your tongue runs along the pattern of scales, back to the end of her girlprick. Sleen digs her fingernails into your shoulders as you tease and tickle the end of the kobold's fat girlshaft. Sleen takes her hands off your shoulders, and swings her legs around and over them, squeezing your face into her crotch. One clawed hand gently runs through your hair, while her thighs squeeze your head. Your tongue darts along the underside of her girldick, skipping from scale to scale. Her thighs squeeze tighter the longer you suck and play, and you can feel her whole body gently shake. You grab her backside, and push her prick as far down your throat as you can. She groans loudly and you feel her part twitch and flex, as it pumps a hot, sticky load off the back of your throat. The kobold's cum pools in your mouth, and you swallow her seed. The ropes slowly slide down your throat, pulling the later lengths down.

The kobold unwraps her thighs from your head, and pulls her member out of your mouth. A single bead of her cum connects her part with your throat still, and you lick it off the flared end of her girlcock. She spreads one of her legs onto the bed, and reaches under her still hard girldick. Her girlsack looks full, and closer to the scales on most of her body. She uses her other hand to guide you to her proffered girlballs, and you open your mouth. Your tongue helps to slip the scaled sack in. Much to your surprise, you count four girlballs total. Sleen groans in pleasure, and the musky flavor causes your own girldick to strain hard on the breeches that contains it. Her fat girlcock bounces against your forehead, getting oozes of her juices in your hair. Sleen leans back, and strokes your cheek with a thumb as you slurp and lick her girlballs. She weakly pushes your head away after another minute, and quickly regulates her breathing again. Sleen gets off the bed and pushes you breast first onto the small bed. In her excitement to get your pants off, Sleen ends up ripping them, revealing your girldick dangling hard between your legs. You feel a lone finger tracing along the head of your shaft, before she gently grips it.

The fat monster of a cock presses greedily against your ass, and you close your eyes and bury your face into the mattress. Your cries are muffled as Sleen pushes inside of you. Between the remains of her previous orgasm, and the smooth scales she is able to push in with almost no resistance at all. Sleen slowly pumps your shaft, drawing your attention away from your ass. The kobold's hips pull away from you, before pressing back into you. As she increases how fast she fucks you, she speeds up rubbing your girldick and you start thrusting your hips back and forth. Sleen's heavy sack swings pendulous, bouncing off of your parts each time she thrusts into you. Her member reaches deep enough into you that you start to drool on the mattress. Her hand continues to slide the length of your girlprick, gripping it just firm enough that the texture of her hand drives you wild. Your own moans now fill the small room, as Sleen slowly brings you to the edge and leaves you there. She pounds your ass with enough vigor that the bed moves a fraction with each thrust. Your moans morph into a high pitched whine, and the waves of release lap at you. Without ceremony, and with much less for than Sleen, your orgasm spurts onto the compacted dirt floor.

While your girldick continues to twitch and slowly drip, both of Sleen's hand now hold you by the hips. Her claws dig in as she pulls you towards her with each push. The kobold slams into you with even more force, and her claws threaten to cut into your flesh as she holds you in exact place. Her girlprick tremors and flexes exactly as it had in your mouth, and Sleen leans in with all her weight as her meaty member pumps yet more of her cum into you. With a final grunt, she pulls back out. She runs her claws softly down your back, and you shiver from the pleasure wave. Sleen helps you to crawl onto the diminutive bed, before dresses herself. After she collects herself she turns to walk out of the room. The kobold stops at the door and faces you again “See? Goddess is right, you belong here.” Then she continues out, onto whatever duties she has. The thought echoes in your mind. This dimly lit cave does somehow feel more like home than any place else, even despite the chain currently keeping you in the room.

https://www.patreon.com/Jenwrites https://cash.me/$JennyFoxes https://ko-fi.com/T6T587IH

 
Read more...

from Bird Droppings

Gender makes you wonder. Splitting people up on the basis of presumptions about the shape and function of their genitals. I don’t get the obsessive need to make every bit of society reflect these simple arrangements of flesh and functionality.

We police the ideas of man and woman so heavily and deny them to people when they slip out of the bonds of these limits. A man who lost his dick is a eunuch. A woman unable to bear children is less than a woman. Human beings rejected from categories they never really agreed to in the first place.

I think a lot about the way that many non-binary folks seem to have similar thoughts about gender as “gender critical feminists.” We both see gender as an unnecessary construct, a limiting system that enforces archaic roles for human society. Systems that hurt women especially, but also men in the ways they limit forms of human interaction. By while they will raise sex up as the binary to replace this system, most non-binary folk I know would rather we not do that while still recognizing the realities of the bodies we have and the functionalities we possess.

Five years ago I looked at all gender bathrooms with fear. What if I go into one and someone thinks I’m trans? I found safety in the comfort of being seen as a woman, probably cis, in the world. A person that fits neatly into the binary that we are forced into. A week ago, while presenting more androgynously, I encountered a new challenge. What bathroom do I use when I’m not trying to come across as female?

Society continually asks you these simple binary questions about your gender. Male or female? The GCs say it’s about sex, but looking down at my genitals, half a surgery placing them neatly outside the binary, a unique variation on a theme that usually resolves close to one of two shapes, I wonder where I belong in their strange world where we continually assign people social roles on the basis of our genitals. That question hits me in the face when I look at the two binary restrooms and find myself longing for an all gender restroom sanctuary.

I’m agender. Non-binary. I don’t feel alignment with these simplistic systems for splitting the human race neatly in two. Like so many that fail to live up to these criteria, I am not a failed man or failed woman, but a person, independent of the rules I’m supposed to follow and independent of the criteria on which I am judged.

I am me. I want to live with options, not limits.

 
Read more...

from Norintha

#Furry #Sounding #Castration #ForcedFem

@Norintha@beach.city

The intercom buzzes with an order to report to the administrator's office. Your mind starts to race, you couldn't be in trouble again, could you? You've been making quota on the transcriptions that you have been tasked to. Slowly, you push your chair back from the desk. With a deep slow breath, you rise and push the chair back in. No one else in the room, save your 'supervisor', watches you walk quietly exit the room with your head hung low. It's a moderate walk across the complex, through the well-trimmed grass and manicured trees do little to raise your spirits here in the best of times. The dull concrete box that is the administration building looms large over the complex, it's position on the eastern side causes the building's shadow to cast over a good deal of the property training facility, as they call it. You slide your identity card through the reader and the electronic lock disengages. Putting your shoulder against the heavy door, you shove it open and enter the administration building. A pair of hyenas in white uniforms stand guard and watch you silently as you walk to the kiosk in the middle of the room. Another run of your card, and the kiosk directs you to elevator three. The screen above the elevator announces your destination and the guards' chuckles make your face burn. The hired guards know that no one in the dull gray trainee uniforms see the administrator unless it's for a punishment. Had the guards been property, they might have more empathy for you. You continue to face away from the guards until the doors close behind you. All four sides of the elevator are paneled in smooth reflective metal, with no space for buttons as the kiosk directs everyone to where they are supposed to be. Moments later the doors open with hardly a sound. The administrator's secretary is a middle aged looking ocelot wearing the forest green collar of training facility property. The ocelot's lithe frame wears his black suit well. He doesn't look up from the legal pad he is transcribing, just nods his head toward the card reader on the edge of his desk. “Sit on the couch, you will be called when you are wanted.” You sit down on the upholstered couch and look at the beige walls. The wait is always the worst part. They keep the only clock in the room over the couch, letting you stew in anxiety until the administrator calls for you.

This time, the wait only takes moments. You've never been admitted to her office this fast, and your heart is now about to beat out of your chest. Your card silently opens the door and you walk in and stand before the administrator's desk. A lioness with fur the color of sand, the administrator has run the facility longer than you have been alive. She finishes with the papers in her hands and the lioness looks at you as you stare at your feet. “Do you know why you are here?” Shaking your head, you answer. “No Madam Administrator, I do not.” You shift uneasily from foot to foot as the administrator drills holes in you with her gaze. “Sit.” She commands in a calm voice. This is the first time you've been allowed to sit in her office, no matter how long she has yelled at you. “For reasons that are beyond me, a private conditional offer has been made for you.” You blink in shock. The best you had resigned yourself to was the government purchasing you. Sometimes hard work, but safer than most of the work the corps have property do. A private purchase seemed out of the question with your spotty attention to rules and orders.

You force yourself to ask “What is the condition.” The administrator growls “That isn't important, and the offer doesn't allow you to know the details. You'll assent to a trip to Special Corrections, and then be collected by your owner. With four infractions as an adult, you'd likely face a mandatory trip there anyway. The terms are what they are, agree or you may leave my office; though it would be one of the most foolish mistakes you could possibly make.” “Madam Administrator, I agree to the terms.” The administrator makes the closest thing to a smile you have ever seen from her. “Excellent decision, you'll report immediately to Special Corrections, and then be out of my fur forever.” She waves you away without another word, and pulls her keyboard forward to continue with whatever work she has for the day. Your heart is racing faster now than it was before you spoke to the administrator. What is going to happen? Special Corrections isn't a happy place, and somehow you have avoided being sent so far.

You wait several excruciating seconds for an elevator to return for you. The elevator takes you back to the lobby where you avoid the guards' eyes as you use your card to exit the building. The midday sun shines, casting the administration buildings' long shadow to the far side of the complex. Special Corrections is next door to the administration building, just a single floor unlike the seven of administration. Special Corrections' windows are narrow and filled with security wire, to prevent anyone escaping in a fit of futile desperation. The door slides open automatically. Referrals are sometimes pulled in by security, and the automatic door makes that easier. A wall of guards stands to your left as you walk in. The secretary inside is a tired looking collie, without a collar. Staff in Special Corrections are all free furs, intended to prevent possible coordination between the staff and property being administered some of the more severe corrections. You scan your card into the reader on her desk, and she points at the line of chairs opposite the guards.

The guards relax as you sit, though you are sure they are all watching you intently. While you wait, a tortoise-shell cat slinks in and scans her card. A red light flashes on over the secretary and the two closes guards grab her arms. “Take her to room two.” The guards nod and pull the cat through one of the doors and down the hallway. The rest of the guards advance forward with mechanical precision and you continue to wait. Being here voluntarily at least affords you a little bit of dignity. After what feels like an eternity, the secretary waves you to the desk. “Through the door, third room on the right. Strip and sit in the chair when you enter.” You are too scared and full of adrenaline to acknowledge the instructions, and just walk through the door. The bright white walls and tiled floors reflect the fluorescent lights and make the hallway slightly blinding. All of the doors are unlabeled and shut, with a card reader next to the knob of each door. Your card unlocks the third door on the right, as you were told, and you enter the room.

There is a heavy, metal examination chair, with a padded head restraint and stirrups on the leg-rests, in the middle of the room. A desk and rolling chair sits on the far side, a locked computer sitting on the desk. The door shuts with a thud behind you, and you start to undress. You pull off the gray t-shirt and hang it on a small rack to your left, which holds several hangers and a shut garment bag. Giving in to temptation you unzip the top and peek inside. The skirt you see in the bag causes a well of foreboding in your stomach. Zipping the bag up you kick the simple slide on-shoes off, and you put your socks in them, under your shirt. You fold your underwear inside your pants and hang them on the next hanger. The chair has a thin leather covering, and feels cold as your ass touches the seat. You place your arms on the armrest and leverage your ankles into the stirrups. Metal restraints kick out from the arms, midsection, and legs of the chair, holding you in place. The deeply padded head restraint prevents you from turning your head, and you can see neither the computer nor the door from the chair. You gasp in fright, begin to hyperventilate, and feel your balls retract into your body. Once you realize nothing as actually happened yet, you force your breathing back under control. Some minutes later, you hear the door open, and the click of heels passes behind you before you hear the rolling chair move. A soft voice comes from your right “Mmmm, here voluntarily, on a conditional? Well, we will get you ready and out of here just as soon as we can.” The chair rotates until you are facing the speaker.

An attractive anteater fills your view, obviously a doctor. She wears an open lab coat, showing off a functional button-up that form fits around her heavy bust. Sensible black slacks hang off her hips, and looking at her you can't help but start to feel an erection grow. “Just relax, dear I can have you dressed and out of here within a few minutes. This can be pleasurable, if you let it and I would like you to someday look fondly of our little visit together.” Her voice is soothing, she clearly wants this to go well for you. She reaches under the chair and lowers you into a halfway reclined position, your legs sticking out and your view restricted to the ceiling. “Before we begin I need to make sure you are healthy enough. It would be a shame if we started, and you just keeled over, wouldn't it?” She adds with a slight laugh “Worse ways to go though.” A shockingly cold stethoscope is pushed over your heart with hand, white the doctor fills out a chart with her other. “Deep breaths now, that's good.” She places a hand between your legs and fishes around for your balls. “And cough.” She scribbles away for several more seconds. “Well I have good news, you are fine shape.”

She walks to the desk and places your chart on it before picking up an object. It's a slender round black metal collar, and she threads it around your neck before closing the collar around your neck. “The collar may become warm, as the ends fuse together. If it burns you, I have ointment.” The metal does indeed start to heat, but you can shift your neck just enough to hold the hottest spot away from your skin. She inspects the fusion spot, and confirms that it didn't burn you. The doctor returns to her chair and pushes a button on the side of the chair. The chair legs move on a pivot, spreading open and the doctor slides in between your legs. One of her hands gently holds your member. It grows in her hand as she pumps her fingers up and down the length of it. You can feel your cheeks burn as your part grows firm in her hand. She drags her other hand along your inner thigh, her claws ever so gingerly touching your skin. Her tongue snakes out of her mouth, and wraps around the head of your part. You can feel yourself grow to full erection, and your head gently passes her lips. Her hand that was working your shaft pushes on your other leg, spreading you slightly farther open.

She slowly bobs her head up and down on your member, letting you feel all the muscles in her long snout clench and release. One of her hands gently cups your scrotum, and the warmth relaxes your balls slightly into her palm. Her other hand begins to rub the patch of flesh directly between your legs. A soft moan escapes your lips as she touches all of your pleasure spots in ways you've never felt before. She continues to pump her head as the hand between your legs presses and rubs, somehow it feels like your member is harder than it's ever been. She plunges her snout to the base of your member, and her tongue wraps a coil around the head and slowly coils it down to the base of your shaft. She ripples waves of tightness up and down the length of your shaft. The entire coil of her tongue slowly pulls up, coaxing a bit of your natural lubricant out of your head. “Mmmm” the anteater emotes softly as she tastes your fluid. The tip of her tongue teases as the tip of your head, before it starts to snake down inside of you.

You bite your lip, the feeling of the anteater sounding you during the oral inspection of your member sending unexpected shock-waves of pleasure through your body. Her thumb presses more firmly between your legs, moving in a slow up and down motion. She pulls her head back up your shaft, and slowly pushes back down while firmly pursing her lips. Each movement threatens to push you over the edge, yet none have so far. The sensations are overwhelming to you, and you can't do anything other than pant softly in ecstasy. Finally, she pushes her snout deeply against your pelvis and squeezes her oral muscles tightly around your member. Her thumb starts downward stroking between your legs in slow soft motions. Waves of pleasure emanate from deep within your body and the doctor brings you to within the edge of release. Your eyes roll back in your head, and your body shudders involuntarily. This orgasm feels different than the ones you have given yourself, it feels like your entire load is slowly working the way through your body all at once instead of rising in the sticky little ropes you are used to.

The doctor slowly pulls her lips along behind your load, and pulls away from your stiff member. Another button press and your legs shut, and the chair moves back to the upright position. The anteater has a sly grin on her mouth now, as she rolls over to what looks like a trash can. You see a small bio-hazard symbol and a picture of fire. She presses a foot pedal and the lid flips over, a haze of heat flowing gently from the open medical waste chute. She slowly lets the tip of her tongue come out of her snout, and you see what her tongue was doing inside of you. Your balls hang from her tongue, tied together with a neat little bow by their own cords. The adrenaline and shock fight for control and you can only watch her. The doctor leans over, and pulls the bow undone and your balls drop down to the incinerator. While you still process what just happened, the doctor picks up a small injection gun and pokes you side of your hip with it. A cold rush hits your body, and the adrenaline and shock both fall quiet to a sense of serenity. After she pulls the injector away, she slaps the injection site.

“That little prick was a slow release hormone cocktail.” She gently squeezes your left breast. “In six months your owner will bring you back and we can discuss what size she wants for you.” She presses another button and the restraints pull back. Before you can even rub your wrists, she pulls you up by the arm. “Now, go open the hanging bag and put your new clothes on; your owner was watching the procedure over the CCTV and will be here soon.” You stumble slightly as you walk to the bag and pull it open. You dress silently, the fishnets causing a rush of feelings in you. The short tartan skirt is barely long enough to cover your now much smaller package. A pink halter clings to your flat chest. The heels are awkward for you, but you take a few tentative steps without falling over. You also see that the halter says 'Good Girl in Training' spelled out in eye catching glitter. Your face is still burning with embarrassment when the door opens in front of you.

https://www.patreon.com/Jenwrites https://cash.me/$JennyFoxes https://ko-fi.com/T6T587IH

 
Read more...

from Norintha

#Dragon #Long

@Norintha@beach.city

The first chapter can be read at: https://write.beach.city/norintha/the-dragons-due-chapter-1

Sitting with your arms outside of the wagon, but a rope running from your wrists to the inside of the wagon and back up to your upper arms is a very uncomfortable way to sit. The poorly finished wood bites into the skin of your arms, each jostle in the road causing a new abrasion. The fading daylight from the early evening is gone, and all that lights the way now is moonlight. It's enough for the thick mule to pull the cart along, though it doesn't hurt that the cart path is the only path running through the woods at all. Jedd and Shara both sit in the back of the cart with you, though in comparative comfort. Neither of them look like they are about to offer you comfort for your fate.

Read the rest at: https://www.patreon.com/posts/dragons-due-2-33416529

 
Read more...

from chimerror

Introduction

I'm writing this after a follower on Mastodon had trouble understanding a thread I made about this. Basically, I was comparing Unity's paradigms to Godot's. Unity is a very popular game engine, particularly among indie developers. Godot is a similar engine, but open-source. It seems to be less popular, but has definitely been a common topic in my YouTube recommendations.

I thought the difference was interesting enough to talk and write about, but this is definitely an area where terminology can make it difficult to follow. This is an attempt to provide enough background on the “problem” of games and game engines, and provide a basic description of how these two engines differ in the paradigms used.

I am assuming very little mathematical, physical, and computer science knowledge of the reader. I hope this is readable even if you flunked geometry, didn't take physics, and never have programmed a computer in your life. If you already know the subject of a section, you can move on. Or not, I'm not a cop.

Caveats

I have only read the Godot documentation, I have not put it into practice yet. This may mean that I have too rosy a picture of it. We'll see, I plan to use Godot for my next project.

Setting Definitions

What Is a Game?

You might have noticed scare quotes around the word “problem” above. They are there because one might question how games are a “problem”. They're supposed to be fun, after all! But in software design, we often refer to the goals of a piece of software as a “problem space”. For example, the problem space of a word processor can be described as allowing a user to enter, edit, save, and print formatted text. This section describes the problem space of games.

A video game, at its most general, is a computer program that aims to provide an entertaining experience to its user or users (a player or players) through an interactive simulation of a world. This is possibly an over-broad definition, but I'm choosing it because it most accurately represents what a game provides to a player. It may even be a non-exhaustive definition, because I haven't thought of one, but I bet there's an exception out there. We could pick apart this definition, but for now, I'm going to move on.

What Is a Game Engine?

The important part to notice about the above definition is the “interactive simulation of a world”. This is ultimately the most major subset of the problem space that a game engine attempts to solve. That is, a game engine provides an user interface for instantiating and defining the (possibly) interactive simulation of a world. I say possibly, because while a game engine is definitely interactive to a developer, it may not require input on the part of the player. You may also notice that I'm skipping over the “entertaining experience” part. This is because game engines can be used for much more than games, and I've used Unity for business software before.

But what does it mean to “simulate a world”?

World Simulation

In short, a world describes a space of positions and a set of positioned entities within it. A simulation will instantiate, destroy, and update these entities as the simulation runs. This may feel more like a problem of physics, but to be honest, that's all a game is.

You may quibble that a game may not need to have a set of positions defined in physical space. But you're jumping ahead. Yes, the space does not have to be the traditional Euclidean geometric world of Newtonian Physics. But a game will have a space. A text adventure has an abstract map of locations and their connections. Even a board game could be reduced to the space of connected graphs. It's all math, baby!

In general, however, the world that is simulated by games is a traditional Euclidean world of Newtonian Physics. Usually in three dimensions, but it can also be in two dimensions. (Maybe one day four or more dimensions?). Probably worth describing this Euclidean world of Newtonian Physics.

The World as Described by Euclid and Newton

A Euclidean world is a space where the geometrical rules of Euclid apply. It's too deep a subject to dive in deeply, but it starts from a definition of a point in space, defines lines and line segments between points, angles between those lines, and so on and so forth. It can be a two-dimensional, or a three-dimensional space, or honestly even higher dimensions. But games tend to use two or three. This discussion will assume three.

For the purposes of math it can be understood as setting an origin point in the space. This position is assigned three numbers, in particular, zeros. Each number represents the distance along three orthogonal axes (singular axis) that intersect that point. Orthogonal is complicated, but you can understand it as at 90-degree angles to each other geometrically. Traditionally, these axes are called the x-axis, y-axis, and z-axis.

The three numbers together are called a vector, with x, y, and z components. Any position in the space can be represented as such a vector, called the coordinates. If I'm at the origin (0, 0, 0) and I move 1 unit along the x-axis, I have moved to (1, 0, 0). If I then move 3 units along the y-axis, I have moved to (1, 3, 0). You can move fractional units, and even “negative units”, so if I moved 2.5 units along the negative z-axis after that, I have moved to (1, 3, -2.5). Units are arbitrary distances, but it's often useful to use meters as the units.

That's Euclidean space. Newtonian Physics builds off of that to describe how point masses move and interact in Euclidean space. Basically, given a point mass at (1, 3, -2.5) with a velocity per time unit of (2, 2, 2), it will calculate that it will be at (3, 5, -0.5) on the next time unit. Time units are also arbitrary, but seconds are usually most useful.

If it hits another object, that object will have force applied to it causing it to accelerate, and the original object will lose momentum causing it to decelerate. It covers a lot of basic models for understanding objects we might encounter on Earth and even in Outer Space, and is much too broad to get into here.

Interestingly enough, the real world is neither Euclidean or Newtonian, which was Einstein's big discovery. Gravity bends space throwing off the calculations. At a small enough level, atoms and smaller particles do not act Newtonian at all, and then when you get into quantum levels, it gets really complicated. But within games, we usually stick to these well-tested and familiar rules. This is even true for physics simulations, because while we know reality is not Newtonian, the effects at the size of everyday objects in the gravity well of the Earth are close enough to the calculations to be useful.

Now while your head is swimming, I'm going to talk about entities, which you have probably forgotten was in the definition all the way up above.

Entities

OK, then, you may quibble that a game may not need to have entities. Which I guess is true, but then it's a pretty static simulation of nothing. It may be useful for meditation, but not so much for games. Entities are what make a simulation interesting.

Entities in games have two guaranteed things:

  1. A current position in the space of the game
  2. A set of rules defined in code that explains how to update the entity.

Now, the rules technically don't have to be defined on the entity itself, they can be part of the main logic of the game program. But it's a useful place to define them, nonetheless, because it matches how we think of the problems more.

Entities include things like the player and non-player characters, projectiles, particle effects, that is, representation of physical objects in the world. But entities may also be abstract and external to the world, like the music that plays in the background, or a score display. Or most importantly, the (main) camera, which represents the final view that will be rendered to a player. OK, that's probably enough definition, but I need to describe a design paradigm that Unity and Godot both follow.

The Entity-Component System

A common design for game engines, and the one used by Unity and Godot is called the entity-component system. It adds another thing that entities have called components. A component is basically the set of rules for updating an entity described above but abstracted in such a way that it can be shared by entities. Components tend to have accessible parameters that alter behavior and can be set at design time or run time.

This allows you to reuse common behavior between individual entities while customizing which behavior an entity needs. For example, a player character entity could have a camera component that records their view, an input component that updates the entity position on input, a mesh component that is drawn to represent them, and so on. A non-player character would not need the camera component or input component, but would have an AI component that updates their position and the mesh component. Both characters can have a vital stats component that represents their hit points, and can be modified by entities and components to represent damage or healing they take.

A Hierarchy of Entities with Components

As the simulation of a world gets more complex, it is useful to place entities in a hierarchy of entities. For example, rather than having sibling player character and player gun entities that you both need to keep track of, it can be easier to have the gun entity be a child of the player entity.

This hierarchy does not have to be static. If the player drops the gun, you can remove the gun as a child. If a player gets into a vehicle, you can make the player a child of the vehicle, and then remove them as a child when they get out.

There is another benefit of this system as far as physics calculations go. It allows you to define a reoriented space around the the position of the entity represented by what's called a transformation matrix. This allows you to describe something in the entity's local space, such as 5 meters in front of it, and then calculate what that set of coordinates in would be in the world space. You can also nest this down even further, arbitrarily deep. Performing these complicated calculations is one of the things a game engine performs.

Components can similarly be altered over time, perhaps changing parameters, or even destroyed, created, or moved to other entities. For example, if a character catches fire, you can add a fire component to that entity that lowers health and renders a flame around the entity. Once the fire dies out, the component can be removed.

How the Entity-Component System Is Abstracted by Unity and Godot

OK, that's the last of the preliminaries. Now I'm going to talk about the meat of what I wanted to discuss, how this entity-component system is abstracted in both Unity and Godot. Note that capitalized terms in these discussions represent specialized terms within their respective engines.

Unity

Scenes

Let's start from the top. In Unity, an initial world of entities is defined in a Scene. That is, there's a shared space, and a list of entities in that space. This can be roughly thought of as a level or area of a game, and a game may move between then. For example, if the player character walks into a house, you can move to a separate house Scene from the overworld Scene, and then back out.

Scenes also may be less specific areas of the game, such as a battlefield Scene that is moved to when combat happens, or even non-world “areas” such as a menu Scene that is moved to when the game starts up.

In Unity you have one current main Scene, but you can also additively load a Scene to another. For example, rather than having the interior of a building loaded all the time, or having to unload the overworld Scene when the player enters it, you can additively load the interior Scene when the door is opened, and then unload it when the player leaves.

Scenes can also be used to separate actual game development work, having one group of people working on one Scene for one part of the world, and another group of people working on another Scene for another part of the world, and then connecting those two different Scenes during gameplay.

Game Objects and Components

The entities are referred to as Game Objects, and their position and orientation represented in their transformation matrix, which is handled by the required Transform Component on it. Easily enough, components are just called Components in Unity.

Other Components, both defined by Unity developers, and by a game developer can be added to Game Objects to describe further behavior. A Component is defined through a Script, which is a C# class.

For example, A Sprite Component can be added to a Game Object representing a non-player character, and you can write your own AI Component to update the Sprite and Game Object.

Prefabs

Game Objects can be bespoke entities defined in a Scene, but often, we want to be able to create many instances of equivalent Game Objects. Rather than placing every single monster in a scene separately, you can define a monster Prefab, which can be instantiated as a Game Object many times. Perhaps a spawn point is defined, and each new monster Game Object is instantiated there from the monster Prefab as the player plays the game.

Putting It All Together

So In Unity, you have files that represent Scenes, that have a set of Game Objects, that have Components. Components have their behavior described and implemented by Scripts, which are the code for that component (C# classes implementing certain methods that will be called by the engine). Game Objects may be defined in a Prefab, which can be used to instantiate many instances of the same Game Object.

Godot

Godot is very similar to Unity in its design, but uses a simpler system of just Scenes and Nodes, which combine and mix some of the objects described up above.

Scenes

Scenes in Godot are very similar to Unity Scenes, but the entities in a Scene are represented as Nodes, with a single root Node at the top. We'll get to Nodes in a bit. Scenes in Godot can also be additively loaded, so the root Node of another Scene can be loaded into the current scene.

Nodes

A Node, including the root Node of a Scene, are the entities. They have a position in space (it's not a separate component like in Unity), and a list of child Nodes.

However, the child Nodes of a Node are also the components of the entity. A Node can be specialized by the Godot developers or a game developer in this sense. Each Node may have a Script attached, which is a C# class describing its behavior.

For example, an abstract non-player character Node would represent the entity, and have a specialized Sprite Node that will be drawn to represent it, as well as a specialized AI Node written by the game developer to update the parent Node and Sprite Node.

Scenes... Again?

Godot does not have the concept of Prefabs like Unity does. Rather instantiating a set of entities can be done by loading another Scene into the current Scene. A Scene used like this is referred to as a Packed Scene in the code, but it is just a Scene. So for a level of a game, you would have a Scene for that level, that will load another Scene's root node (perhaps a Scene for a monster) as an entity.

Putting It All Together

Stepping back, you can think of a Scene in Godot as defining a root Node with specialized child Nodes with their own specialized child Nodes. One Scene's root Node will be loaded as the current scene, and other Scenes may be loaded to instantiate Nodes in that Scene. Nodes are defined by Scripts, which is just code in a C# class.

Comparing and Contrasting

In Godot, there is no separation between entities and components like in Unity. The Godot Node serves as both a Unity Game Object and Unity Component.

Additionally, there is technically no true separation between a Godot Node and a Godot Scene during run time, because each Godot Scene defines one root Node and its children. A Godot Scene, then, can be understood as a predefined Node that can be designed during development, and loaded and instantiated at run time.

In comparison, Unity maintains the separation between Scene, Game Object (entity), and Component. Scenes have one or more child Game Objects, which have one or more Components, as well as their own child Game Objects. Predefined Game Objects can be described in a Prefab during development, and then loaded and instantiated at run time.

There are arguments for both systems that I can think of. Usually, in object-oriented programming that it's beneficial to be explicit about what would be a world, and what would be an entity, and what would be a component, even if they can be abstracted as the same thing. This is mainly because they have distinct purposes, and the different name and type helps a developer understand how to use it.

On the other hand, I have often found the distinction in Unity to be very muddy in reality, to the point I think abstracting them as Godot does can make it clearer. In Unity, a C# class represents a Component. Components are always attached to Game Objects, and the attached Game Object can be accessed and manipulated. But in all cases, except for the default Transform Component, you have to query for a particular Game Object's Component and operate on that. And that code goes within the Component that you attach to the Game Object that you define in the Scene. It's somewhat circular.

Godot on the other hand reduces both the distinction between entity and component as well as scene and entity to just Nodes. Nodes have Nodes, which define position and behavior (no separate Transform Component), and you can query and interact with other Nodes on other Nodes. You load Packed Scene as the root Node for the current scene, which may load other Packed Scenes as Nodes for entities. And so on. The code for each Node is defined as a C# class. The circularity is removed, because it's Nodes all the way down.

The real reason this interests me is because I've found moving between Scenes in Unity to be tricky, as well as maintaining the state of Scenes that were previously visited. You end up making a singleton game manager Game Object that you pass from Scene to Scene, and you have to be careful to not create a competing one. I feel like in Godot, you can maintain the game manager as one of the children Nodes of the current root Node, and then load other Nodes as siblings. Well, I'm going to test that out, and I'll be sure to let you know.

That was a lot, but the basic idea is that Godot reduces Unity's system of four types of objects into two, which can really be understood as reducing it down to one. It's an interesting difference, and you may hopefully have enough knowledge to decide which you prefer.

 
Read more...

from Norintha

#Intense #Restraint #Whips #Blood #Aftercare

@Norintha@beach.city

You look at your feet while waiting for Miss Kelly to come home, hoping she will have calmed down by then. You didn't mean to embarrass her in public. She sent you directly home, while she stayed to smooth things over at the club. Time feels like it is dragging, but a peek at your phone tells you it's been less than an hour. You wipe a tear from your eye as you ruminate on how hurt and upset Mistress is. Hopefully she comes home tonight at all, so you can try to start making it up to her. The night continues to pass excruciatingly slowly, and you wish for nothing more than for it to end. Finally, you hear her keys in the lock, and the door open. Mistress makes her way to the living room, and you see from her expression that trying to explain or excuse yourself would be a bad idea. “Pet,” she says dispassionately, “You need to make a decision tonight.” You nod vigorously; anything for Mistress you think to yourself. “Do you want to stay here, with me? After your display at the club, I am not so sure you actually do.” Hearing that question makes your blood run cold. You almost instantly fall to her feet and wrap your arms around her legs. “Of course I do Mistress, I want to stay with you forever.” You manage to choke out between sobbing tears. Mistress grabs your hair and pulls your head back, and looks you in the eyes. “Save your tears, little one, you'll have need of them later.” She pulls you away from around her legs, before taking you by the wrist and pulling. You get back to your feet before Mistress can drag you along the floor as she leads you to the basement door. The steps creak and you hold the rail to keep from stumbling and falling to the basement floor. She leaves you by the anchor point on the floor as she digs through the supplies under the stairs. Soon she walks back towards you with rope and metal restraints in her arms. You watch her thread the ankle cuffs through the large metal O set into the concrete, then tugs on your legs, making you step forward. The cold metal doesn't offer much give to stretch with, and you start to resign yourself to sleeping on the cool concrete.

From under a coil of rope, Miss Kelly pulls out handcuffs and threads them through the same ring the ankle cuffs are trapped in. You squat down to offer your wrists. Mistress clicks the cuffs around your wrists and you sit on the ground, prepared for a rough, cold night. Then she passes an end of rope between your waist and your limbs. That end of the rope is soon run up to the rigging in the ceiling. “Stand.” Miss Kelly orders. You rise as fast as you can, getting to an awkward stoop. Miss Kelly feeds the untied end of the rope through another spot in the ceiling's rigging and gives it a strong tug. You feel the wind knocked out of you as you are forced to your tiptoes by the rope. “You'll stay doubled over like that until I come back, spend the time thinking about what you have done.” With that said, she turns and walks back up the stairs and flips the light off before locking the basement door. Your muscles start to ache almost instantly from the cold and painful position.

Time passes and you fade in and out of a fitful sleep from muscle cramping. Whenever your muscles relax enough for you to sleep, the rope around your midsection digs in painfully and if that doesn't startle you awake again the eventual coughing fit from the restricted breathing does. After what must have been the whole night, Miss Kelly opens the door and you listen to the stairs squeak as she descends to the basement floor. She undoes the rope around your abdomen and you collapse to the floor. You cough as the eye hook in the floor drives into your stomach. Her fingers weave into your hair and she pulls your head back to look her in the eyes. Your body aches from the night of restraint and you hope that she has decided that you have learned your lesson. Her nostrils flare before she addresses you. “Worm, I have decided what your punishment will be.” Your heart drops upon hearing that last night wasn't the actual punishment.

The muscular woman undoes the bindings keeping your wrists and ankles in place and dragging your body across the floor, before dropping you in a crumple on the hard ground. “Stand.” She orders. As cramped and aching as your body is now, you don't dare to do anything but rise as she bids. She's wearing little. Sturdy looking boots, tight panties, and a leather bra. You marvel at the curves and muscles on her body even as you push your body to simply stand. You are standing in front of a wooden support. On the far side you know she has a metal ring, but you haven't been hooked to that ring yet. Miss Kelly pulls your wrists around the support and she uses a pair of metal handcuffs through the ring to hold you in place. The ring is just above head level for you and doesn't present a painful or uncomfortable position compared to how you spent the night. You turn your head and watch your owner walk to under the stairs where she stores some of the more awkward toys she uses on you.

“Face the wall, unless you want to risk an eye.” She almost barks at you, as she catches sight of you watching her. After a couple minutes you hear her walk back over to you. “Open.” Your jaw pops open almost reflexively. The taste of the leather bit she puts into your mouth is familiar and almost comforting after last night. The leather straps tighten around your face and you gently bite into the bit, finding a comfortable grip. Miss Kelly's boots clop on the concrete floor as she walks away from you. The footsteps stop, and several moments later you feel an intense stinging feeling and hear a cracking noise, followed by a burning sensation and you bite into the bit hard enough you worry you might break a tooth. A second and a third crack followed by even more of the intense pain. By the third strike you fall forward, your knees no longer able to keep you standing your eyes gush a stream of tears as Miss Kelly swings the whip again and again.

Your head lolls to the side and you watch as blood drips to the ground, the sharp bite of the whip splitting the skin on your back open. Your mistress swings the whip again and the growing pain matches the well of tears streaming from your eyes. Each swing of the whip bringing another line of burning across your back and more blood running down your bare ass and the sides of your legs before it pools in a small puddle under you. Finally, after what feels like an eternity, the next swing never comes. You listen to Miss Kelly walk towards you again. She undoes one shackle on the handcuffs and you collapse to the ground, knees splashing in the crimson puddle of your blood. You struggle to not fall onto your side, but you can't muster the strength to look your owner in the eyes yet. A slight stream of sweat pours down the light of Miss Kelly as she walks back into your limited vision.

You are grabbed roughly by the wrist once again and pulls you back over to the bondage bench. You are draped over the bench, you couldn't fathom moving, but Miss Kelly locks your limbs into the shackles anyway. She walks away again, and a foul, acrid smelling bucket lands next to you as well as a small cylinder. You cry out as a hand presses onto your back. Her hand squeezes and presses, and drips of blood ooze down your sides. Miss Kelly's breathing speeds up, and it sounds like she is bringing herself to full arousal. She takes her place in front of you, and a rock hard girlcock covered in your blood waves in your vision. Your stomach turns as she undoes the bit in your mouth. It slides out of your mouth and lands on the bench for a moment, before bouncing off the ground. She runs her fingers close to your scalp, tightly gripping your hair, and pulls your head back as she rams her girldick home, into your mouth. The coppery acidic taste isn't as strong as the bucket of – perhaps vinegar – that sits next to you.

Working your tongue around Miss Kelly's girlcock helps you focus after the harsh punishment, giving you an emotional grounding after the beating. “Don't bite, if you want to spend another night in this house.” She orders as she leans over and across your back. She straightens up seconds later and you close your eyes, knowing what comes next will hurt. Your owner pours a large pile of salt onto your back and she exhales sharply as she starts to work the salt into your wounds. Her fingers trace the salt into each individual whip bite, and the tears start flowing again from the hard little shards of mineral being pushed into your soft flesh. Quickly the sharp spikes melt into a dull burning ache as the salt, blood, and sweat all meld into a slurry on your back. A salty bloody hand strokes your cheek as Miss Kelly slowly thrusts her cock in and out of your mouth. “After this, you'll keep your behavior in mind at all times, won't you pet?” Her words come as she leans over you a second time.

Something is removed from the bucket, and a stream of the harsh smelling vinegar pours from the object before she drags it over your back. You try to scream around Miss Kelly's cock, but she just forces it deeper into your mouth as you do so. A vinegar soaked piece of cloth is draped across your back, the acid seeping into the drying lines of salty blood, filling in the wounds you have suffered and lighting them on fire all over again. Once the sobs of tears stop flowing down your cheeks your Mistress holds the side of your head as she continues fucking your face. The warmth of her groin in your mouth is soothing, and familiar. You hope to feel her rip a load of her thick, gooey seed down your throat and for your punishment to be done. Cuddles and a loving kiss and you can return to how things have been. Her girlcock twitches and strains, but instead of the load you have come to know and love she pulls out of you.

Removing herself from your view you can only imagine what she is going to do next. You are thankful the next feeling is her probing your ass before sliding her girlprick in. She pushes in roughly, but not painfully. Her cock slides in and out of her ass rapidly. She has a single minded purpose, and it must be to fill your ass, claiming you once again as her cumrag. She pushes lightly into your back as she slides in and out, out and in. Each time the press hurts less as the rag on your back dries off. Finally, after what must have been twenty minutes of her using your hole you feel the comforting feeling of her tight, hard hips pressing into your ass. The warm load fires out into your ass with a pressure you haven't felt from her in a while. You have just started to let yourself enjoy the warmth of her love when she leans forward and rips away the sheet that has dried into the blood and salt that permeate the lashes on your back. You scream out, as the salty, bloody mixture is ripped out from each and every stroke that crisscrosses your back. The gory sheet falls to the ground as Miss Kelly undoes the shackles holding you to the bench. Her finger guides your face by your chin as she stoops down. She kisses you and forces her tongue into your mouth. You lay there as she pulls away.

Her eyes meet yours “I love you my dear pet.” She pulls your arm around her shoulder and she leads you back up the stairs. Miss Kelly stops by the bathroom door, and guides you through and to the tub. She turns both knobs and spends several minutes making small adjustments to the temperature before she is satisfied. She reaches for a soft sponge, and saturates it under the tap. The sponge is squeezed out over your back, and the warm water washes the dull burning feeling out of your wounds. Gentle motions along your shoulders melt the sore ache from the strained muscles. She gently pats your back dry, while you use a second towel to wipe the water from the rest of your body. Your eyes meet Miss Kelly's again, and you see the warmness that was missing the last day has returned. You rest your head on her shoulder while she wraps your midsection in gauze. After several layers she kisses your brow. “Come pet, we have both had a hard day; let's go to the bedroom and I'll hold you while we drift to sleep.”

https://www.patreon.com/Jenwrites https://cash.me/$JennyFoxes https://ko-fi.com/T6T587IH

 
Read more...